Difference between revisions of "Guardian (Long War)"

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|LCorporalE2=''Aim: 0 Will: 5 Mob: 0''
 
|LCorporalE2=''Aim: 0 Will: 5 Mob: 0''
 
|LCorporalE3=''Aim: 0 Will: 0 Mob: 0''
 
|LCorporalE3=''Aim: 0 Will: 0 Mob: 0''
|Corporal1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]'''Field Medic'''<br/>''Allows medikits and restorative mist kits to be used 3 times per battle instead of once.''
+
|Corporal1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]'''Field Medic'''<br/>''Allows Restorative Mist items to be used three times per battle instead of once.''
 
|Corporal2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.''
 
|Corporal2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.''
 
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 aim and cannot critically hit this unit''
 
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 aim and cannot critically hit this unit''
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|MSgt1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.''
 
|MSgt1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.''
 
|MSgt2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Ready For Anything'''<br/>''If the unit fires without moving, it automatically enters overwatch.''
 
|MSgt2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Ready For Anything'''<br/>''If the unit fires without moving, it automatically enters overwatch.''
|MSgt3=[[File:SUPPORT SAVIOR.png|32px|center]]'''Savior'''<br/>''Medikits restore 4 more health per use.''
+
|MSgt3=[[File:SUPPORT SAVIOR.png|32px|center]]'''Savior'''<br/>''Restorative Mist units restore three more health per use.''
 
|MSgtE1=''Aim: 0 Will: 0 Mob: 0''
 
|MSgtE1=''Aim: 0 Will: 0 Mob: 0''
 
|MSgtE2=''Aim: 4 Will: 2 Mob: 0''
 
|MSgtE2=''Aim: 4 Will: 2 Mob: 0''

Revision as of 17:11, 29 October 2014

This page may be outdated. It is up-to-date for version b13. The latest version is 1.0.

MEC variant of the Medic class. The Guardian is specialised in Restorative Mist use, and can greatly increase both its charges and effectiveness. Guardians can also specialise in improving overwatch, and also have a decent selection of defensive perks.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC EXPANDED STORAGE.png
Packmaster
All limited-use items in your inventory receive one extra use.
'
RANK CORPORAL.png
Lance Corporal
SUPPORT COVERINGFIRE.png
Covering Fire
Allows reaction shots to trigger on enemy attacks, not just movement
Defenders Medal 1 (EU2012).png
Steadfast
Never panic as a result of allies panicking or getting wounded or killed.
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 Defense during first attack in overwatch, and a half point of damage reduction (meaning one point of damage in a successful attack has a 50% chance of being avoided)
Aim: 3 Will: 0 Mob: 0 Aim: 0 Will: 5 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK SERGEANT.png
Corporal
SUPPORT FIELDMEDIC.png
Field Medic
Allows Restorative Mist items to be used three times per battle instead of once.
MEC PLATFORM STABILITY.png
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
MEC BODY SHIELD.png
Body Shield
The nearest visible enemy suffers -20 aim and cannot critically hit this unit
Aim: 0 Will: 0 Mob: 0 Aim: 3 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 1
RANK LIEUTENANT.png
Sergeant
MEC JET BOOT MODULE.png
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
ALIEN CANNONFIRE.png
Ranger
Primary weapon does one additional damage.
SNIPER OPPORTUNIST.png
Opportunist
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
Aim: 0 Will: 0 Mob: 1 Aim: 1 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK CAPTAIN.png
Tech Sergeant
MEC REPAIR SERVOS.png
Repair Servos
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
MEC DAMAGE CONTROL.png
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
MEC REACTIVE TARGETING SENSORS.png
Reactive Targeting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK MAJOR.png
Gunnery Sergeant
ASSAULT RESILLIENCE.png
Resilience
Confers immunity to critical hits.
SUPPORT SENTINEL.png
Sentinel
Allows two reaction shots during Overwatch, instead of only one.
MEC ABSORTION FIELDS.png
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
Aim: 3 Will: 3 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK COLONEL.png
Master Sergeant
HEAVY BULLETSWARM.png
Light 'Em Up
Firing with the first action no longer ends turn.
MEC ADVANCED FIRE CONTROL.png
Ready For Anything
If the unit fires without moving, it automatically enters overwatch.
SUPPORT SAVIOR.png
Savior
Restorative Mist units restore three more health per use.
Aim: 0 Will: 0 Mob: 0 Aim: 4 Will: 2 Mob: 0 'Aim: 0 Will: 0 Mob: 0


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 3 9
Sergeant 0 2 3 12
Tech Sergeant 1 3 3 15
Gunnery Sergeant 0 3 3 18
Master Sergeant 1 4 3 21

See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s