MEC variant of the Medic class. The Guardian is specialised in Restorative Mist use, and can greatly increase both its charges and effectiveness. Guardians can also specialise in improving overwatch, and also have a decent selection of defensive perks.
Abilities
Rank
|
Ability
|
Specialist
|
Packmaster All limited-use items in your inventory receive one extra use.
|
'
|
Lance Corporal
|
Covering Fire Allows reaction shots to trigger on enemy attacks, not just movement
|
Steadfast Never panic as a result of allies panicking or getting wounded or killed.
|
Automated Threat Assessment Confers +15 Defense during first attack in overwatch, and a half point of damage reduction (meaning one point of damage in a successful attack has a 50% chance of being avoided)
|
Aim: 3 Will: 0 Mob: 0
|
Aim: 0 Will: 5 Mob: 0
|
Aim: 0 Will: 0 Mob: 0
|
Corporal
|
Field Medic Allows medikits and restorative mist kits to be used 3 times per battle instead of once.
|
Platform Stability Any shots taken without moving have +10 Aim and +10% critical chance.
|
Body Shield The nearest visible enemy suffers -20 aim and cannot critically hit this unit
|
Aim: 0 Will: 0 Mob: 0
|
Aim: 3 Will: 0 Mob: 1
|
Aim: 0 Will: 2 Mob: 1
|
Sergeant
|
Jetboot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
|
Ranger Primary weapon does one additional damage.
|
Opportunist Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
|
Aim: 0 Will: 0 Mob: 1
|
Aim: 1 Will: 0 Mob: 0
|
Aim: 0 Will: 0 Mob: 0
|
Tech Sergeant
|
Repair Servos Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
|
Damage Control When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
|
Reactive Targeting Sensors Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
|
Aim: 0 Will: 0 Mob: 0
|
Aim: 0 Will: 0 Mob: 0
|
Aim: 0 Will: 0 Mob: 0
|
Gunnery Sergeant
|
Resilience Confers immunity to critical hits.
|
Sentinel Allows two reaction shots during Overwatch, instead of only one.
|
Absorption Fields Reduces most incoming damage to this unit, scaling up as the damage increases.
|
Aim: 3 Will: 3 Mob: 1
|
Aim: 0 Will: 0 Mob: 0
|
Aim: 0 Will: 0 Mob: 0
|
Master Sergeant
|
Light 'Em Up Firing with the first action no longer ends turn.
|
Ready For Anything If the unit fires without moving, it automatically enters overwatch.
|
Savior Medikits restore 4 more health per use.
|
'
|
'
|
'
|
Stat Progression
Rank |
HP at level |
Total HP |
Aim at level |
Total Aim
|
Specialist |
1 |
1 |
3 |
3
|
Lance Corporal |
0 |
1 |
3 |
6
|
Corporal |
1 |
2 |
3 |
9
|
Sergeant |
0 |
2 |
3 |
12
|
Tech Sergeant |
1 |
3 |
3 |
15
|
Gunnery Sergeant |
0 |
3 |
3 |
18
|
Master Sergeant |
1 |
4 |
3 |
21
|
See also