Guerrilla Tactics School (LWOTC)
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The Guerrilla Tactics School, GTS, functions similarly to the XCOM 2 Vanilla version by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with Officer training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.
Training | Effect | Supply cost | Requirements |
---|---|---|---|
Vengeance | If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. | 25 | none |
Wet Work | +100% experience gained from kills. | 75 | Lance Corporal |
Lightning Strike | Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. | 150 | Corporal |
Vulture | Enemies will often drop an additional item with every timed loot drop. | 150 | Sergeant |
Integrated Warfare | PCS bonuses are significantly improved. | 150 | Staff Sergeant |
Stay With Me | Soldiers will be more likely to bleed out than to die outright. | 150 | Tech Sergeant |
Tactical Infiltrations | Infiltrations for squads of 6 or 7 soldiers will take less time. | 250 | Officer: Major |
Large Unit Infiltrations | Infiltrations for squads of 8 to 10 soldiers will take less time. | 250 | Officer: Colonel |
Notes:
- Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.