Difference between revisions of "Gunner (LW2)"

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'''Gunners are the key to achieving fire superiority in a gunfight, burying enemy positions under both suppressive and effective fire from their Cannons.'''
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Gunner: Primary: Cannon; Secondary: Combat Knife
 
Gunner: Primary: Cannon; Secondary: Combat Knife
  
Gunners are akin to vanilla Grenadiers that have specialised in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).
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Gunners are akin to vanilla Grenadiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).
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"Saw Gunner" specialized Gunners (Left branch) invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.
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"Machine Gunner" specialized Gunners (Right branch) behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their SAW counterparts.
  
Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense.
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Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.
  
 
== Abilities ==
 
== Abilities ==

Revision as of 09:59, 27 January 2017

Gunners are the key to achieving fire superiority in a gunfight, burying enemy positions under both suppressive and effective fire from their Cannons.

Gunner: Primary: Cannon; Secondary: Combat Knife

Gunners are akin to vanilla Grenadiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).

"Saw Gunner" specialized Gunners (Left branch) invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.

"Machine Gunner" specialized Gunners (Right branch) behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their SAW counterparts.

Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Knife Fighter
Suppression
Area Suppression
SAW Gunner Machinegunner
Lance Corporal
Lance Corporal
Center Mass
Combatives
Grazing Fire
Corporal
Corporal
Hail of Bullets
Shredder
Lockdown
Sergeant
Sergeant
Flush
Iron Curtain
Demolition
Staff Sergeant
Staff Sergeant
Chain Shot
Formidable
Mayhem
Tech Sergeant
Tech Sergeant
Cyclic Fire
Danger Zone
Cool Under Pressure
Gunnery Sergeant
Gunnery Sergeant
Saturation Fire
Rapid Fire
Traverse Fire
Master Sergeant
Master Sergeant
Rupture
Combat Fitness
Kill Zone