Difference between revisions of "Gunner (Long War)"
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|Specialist1=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression''' <br/> ''Suppress an enemy, giving them -30 Aim and reduced range on AOE abilities.'' | |Specialist1=[[File:HEAVY SUPPRESSION.png|32px|center]]'''Suppression''' <br/> ''Suppress an enemy, giving them -30 Aim and reduced range on AOE abilities.'' | ||
|SpecialistE1='''-1 Mobility''' | |SpecialistE1='''-1 Mobility''' | ||
− | |LCorporal1=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>'''' | + | |LCorporal1=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>''Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.'' |
− | |LCorporal2=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>'''' | + | |LCorporal2=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.'' |
|LCorporal3=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>'''' | |LCorporal3=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>'''' | ||
|LCorporalE1='''' | |LCorporalE1='''' | ||
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|MSgt1=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>'''' | |MSgt1=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>'''' | ||
|MSgt2=[[File:SUPPORT SENTINEL.png|32px|center]]'''Sentinel'''<br/>'''' | |MSgt2=[[File:SUPPORT SENTINEL.png|32px|center]]'''Sentinel'''<br/>'''' | ||
− | |MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>'''' | + | |MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.'' |
|MSgtE1='''' | |MSgtE1='''' | ||
|MSgtE2='''' | |MSgtE2='''' |
Revision as of 21:06, 18 June 2014
The Gunner class is similar to a suppression specialized Heavy in vanilla XCOM. Their signature ability is Suppression, and they are the only class that can use the Light Machine Gun line of weapons. The LMG-type weapons are slightly better in Long War than vanilla XCOM, in particular they have larger magazines. Suppression is also improved, working to restrict the target's ability to use rockets and grenades as well as its vanilla effects. To compensate, the Gunner loses the vanilla Heavy's rockets.
- Primary Weapon: Machine Guns, Assault Rifles
- Secondary Weapon: None
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 3 | 9 |
Sergeant | 0 | 2 | 3 | 12 |
Tech Sergeant | 1 | 3 | 3 | 15 |
Gunnery Sergeant | 0 | 3 | 3 | 18 |
Master Sergeant | 1 | 4 | 3 | 21 |