Difference between revisions of "Gunner (Long War)"
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|LCorporalE2='''' |
|LCorporalE2='''' |
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|LCorporalE3='''' |
|LCorporalE3='''' |
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− | |Corporal1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>'''' |
+ | |Corporal1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' |
|Corporal2=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Ammo'''<br/>'''' |
|Corporal2=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Ammo'''<br/>'''' |
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|Corporal3=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>'''' |
|Corporal3=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>'''' |
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|Sergeant1=[[File:HEAVY DANGERZONE.png|32px|center]]'''Danger Zone'''<br/>'''' |
|Sergeant1=[[File:HEAVY DANGERZONE.png|32px|center]]'''Danger Zone'''<br/>'''' |
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|Sergeant2=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner'''<br/>'''' |
|Sergeant2=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner'''<br/>'''' |
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− | |Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>'''' |
+ | |Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' |
|SergeantE1='''' |
|SergeantE1='''' |
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|SergeantE2='''' |
|SergeantE2='''' |
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|SergeantE3='''' |
|SergeantE3='''' |
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|TechSgt1=[[File:SNIPER DOUBLETAP.png|32px|center]]'''Double Tap'''<br/>'''' |
|TechSgt1=[[File:SNIPER DOUBLETAP.png|32px|center]]'''Double Tap'''<br/>'''' |
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− | |TechSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>'''' |
+ | |TechSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' |
− | |TechSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>'''' |
+ | |TechSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' |
|TechSgtE1='''' |
|TechSgtE1='''' |
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|TechSgtE2='''' |
|TechSgtE2='''' |
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|TechSgtE3='''' |
|TechSgtE3='''' |
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|GunSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>'''' |
|GunSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>'''' |
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− | |GunSgt2=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>'''' |
+ | |GunSgt2=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''Confers immunity to critical hits.'' |
|GunSgt3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>'''' |
|GunSgt3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>'''' |
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|GunSgtE1='''' |
|GunSgtE1='''' |
Revision as of 22:18, 18 June 2014
The Gunner class is similar to a suppression specialized Heavy in vanilla XCOM. Their signature ability is Suppression, and they are the only class that can use the Light Machine Gun line of weapons. The LMG-type weapons are slightly better in Long War than vanilla XCOM, in particular they have larger magazines. Suppression is also improved, working to restrict the target's ability to use rockets and grenades as well as its vanilla effects. To compensate, the Gunner loses the vanilla Heavy's rockets.
- Primary Weapon: Machine Guns, Assault Rifles
- Secondary Weapon: None
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 3 | 9 |
Sergeant | 0 | 2 | 3 | 12 |
Tech Sergeant | 1 | 3 | 3 | 15 |
Gunnery Sergeant | 0 | 3 | 3 | 18 |
Master Sergeant | 1 | 4 | 3 | 21 |