Difference between revisions of "Gunner (Long War)"
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|TechSgtE2='''' | |TechSgtE2='''' | ||
|TechSgtE3='''' | |TechSgtE3='''' | ||
− | |GunSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>'''' | + | |GunSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.'' |
|GunSgt2=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''Confers immunity to critical hits.'' | |GunSgt2=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''Confers immunity to critical hits.'' | ||
|GunSgt3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>'''' | |GunSgt3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>'''' |
Revision as of 21:19, 18 June 2014
The Gunner class is similar to a suppression specialized Heavy in vanilla XCOM. Their signature ability is Suppression, and they are the only class that can use the Light Machine Gun line of weapons. The LMG-type weapons are slightly better in Long War than vanilla XCOM, in particular they have larger magazines. Suppression is also improved, working to restrict the target's ability to use rockets and grenades as well as its vanilla effects. To compensate, the Gunner loses the vanilla Heavy's rockets.
- Primary Weapon: Machine Guns, Assault Rifles
- Secondary Weapon: None
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 3 | 9 |
Sergeant | 0 | 2 | 3 | 12 |
Tech Sergeant | 1 | 3 | 3 | 15 |
Gunnery Sergeant | 0 | 3 | 3 | 18 |
Master Sergeant | 1 | 4 | 3 | 21 |