Difference between revisions of "HQ Facilities (Long War)"

From UFOpaedia
Jump to navigation Jump to search
(the list isn't *that* long that it needs to be split by letter.)
Line 1: Line 1:
 
The base building in Long War is mostly the same as vanilla, with pretty much every building doing what you'd expect it to from vanilla. Base facilities can optionally be built quickly by selecting the option when building the facility, which will make it cost considerably more cash and some Meld.
 
The base building in Long War is mostly the same as vanilla, with pretty much every building doing what you'd expect it to from vanilla. Base facilities can optionally be built quickly by selecting the option when building the facility, which will make it cost considerably more cash and some Meld.
  
*Access Lift
+
*[[Access Lift (Long War)|Access Lift]]
 
*[[Fission Generator (Long War)|Fission Generator]]
 
*[[Fission Generator (Long War)|Fission Generator]]
 
*[[Thermo Generator (Long War)|Thermo Generator]]
 
*[[Thermo Generator (Long War)|Thermo Generator]]
Line 13: Line 13:
 
*[[Officer Training School (Long War)|Officer Training School]]
 
*[[Officer Training School (Long War)|Officer Training School]]
 
*[[Psionics Labs (Long War)|Psionic Labs]]
 
*[[Psionics Labs (Long War)|Psionic Labs]]
*Alien Containment
+
*[[Alien Containment (Long War)|Alien Containment]]
  
 
[[Category: Long War]]
 
[[Category: Long War]]

Revision as of 14:04, 10 June 2014

The base building in Long War is mostly the same as vanilla, with pretty much every building doing what you'd expect it to from vanilla. Base facilities can optionally be built quickly by selecting the option when building the facility, which will make it cost considerably more cash and some Meld.