Difference between revisions of "HUD/UI (롱 워 리밸런스)"

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== Targets in Sight ==
 
== Targets in Sight ==
외계인 HUD 아이콘은 이제 어떤 외계인이 경계 상태인지를 보여줍니다. 외계인 머리 모양 아이콘 우측 상단의 노랜삭 과녁 아이콘 [[File:overwatchicon.png|border]]이 해당 외계인이 현재 경계 상태라는 것을 알려줍니다.  
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외계인 머리 모양 아이콘 우측 상단의 노랜삭 과녁 아이콘 [[File:overwatchicon.png|border]]이 해당 외계인이 현재 경계 상태라는 것을 알려줍니다.  
  
 
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The HUD icons for aliens in sight will now turn into a special alien leader symbol if the alien is a leader. An example of 1 leader with 2 non-leader aliens: [[File:AlienLeaderIcon.png|120px]]
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(구)EXALT 아이콘은 이제 해당 외계인이 특별한 외계인 리더라는 것을 알려줍니다. : 외계인 리더 하나와 보통의 외계인 둘 [[File:AlienLeaderIcon.png|120px]]
  
 
== Range Indicators ==
 
== Range Indicators ==

Revision as of 12:09, 31 July 2020

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Targets in Sight

외계인 머리 모양 아이콘 우측 상단의 노랜삭 과녁 아이콘 Overwatchicon.png이 해당 외계인이 현재 경계 상태라는 것을 알려줍니다.

(구)EXALT 아이콘은 이제 해당 외계인이 특별한 외계인 리더라는 것을 알려줍니다. 예: 외계인 리더 하나와 보통의 외계인 둘 AlienLeaderIcon.png

Range Indicators

Close Combat Specialist, Close Encounters, Stun Rifle, Repair, Medikits, and Lone Wolf all have range indicators that appears as circles around either the unit or the targets of the ability. The range indicators may be centered on potential targets (e.g. Close Encounters) or the unit itself (e.g. Lone Wolf).

Blue/Red Eye

Aliens and XCOM will have a blue eye icon above their soldier/pawn if they can see the current location of your cursor. In the example below, moving the soldier outside the UFO up the ramp would still put him in vision of 2 of the aliens determined by the aliens that have a blue eye over their soldier/pawn.

Blueeyeexample.png


Aliens and XCOM will have a red eye icon above their soldier/pawn if they are on overwatch. In the example below, you can see the one drone is on overwatch because it has a red eye above its soldier/pawn.

Redeyeexample.png


A blinking red/blue icon means both: where you cursor is the soldier/pawn can see it and that unit is on overwatch.

Base HP and Action Point Pips

The Base HP color of your units can vary between green (turn available), pink (turn complete), light green (turn available and combat readiness active), light pink (turn complete and combat readiness active), and grey (hunkered down). Note that the white HP pips represent the soldier's Armor HP.

Base HP Color Status
Green Turn Available
Light Green Turn Available and Combat Readiness Active
Pink Turn Complete
Light Pink Turn Complete and Combat Readiness Active
Grey Hunkered Down

The AP pips (action point indicators) on your characters will vary between teal (2 action points), yellow (1 action point), orange (danger of enemy reaction fire), and red (enraged).

AP Pip Color Status
Teal 2 Action Points
Yellow 1 Action Point
Orange Danger of Triggering Reaction Fire
Red Enraged

Note that orange AP pips can detect units that can fire a reaction shot at you even that you cannot detect (examples: an out of vision muton with squadsight on overwatch or a cloaked seeker on overwatch). This represents your soldier's ability to 'sense' someone targeting them and prevents the frustration situations of eating reaction shots that you did not know were even there.

In the example below, this soldier is currently in danger of triggering a reaction shot if they act or move determined by the orange color of their AP pips. They also have light green Base HP Pips indicating that combat readiness is active on them.

OrangeAPpip.png