Difference between revisions of "Hallucinoid"

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== Autopsy ==
 
== Autopsy ==
 
[[Image:HallucinoidAutopsy.png|right|Hallucinoid Autopsy]]Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, it's main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids. <br clear="all" />
 
[[Image:HallucinoidAutopsy.png|right|Hallucinoid Autopsy]]Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, it's main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids. <br clear="all" />
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==Notes==
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The following are some miscellaneous notes on the Hallucinoid:
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* The Hallucinoid takes 0.6x damage from melee and armour piercing attacks, 0.7x damage from explosives, 0.8x from Gauss, but 1.7x damage from incendiary attacks.
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* It's quite large, making for an easy target.
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* Takes up 4 squares on the battlescape.
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* Very high Strength.
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* Very high Health.
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* Very high Reactions.
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* High Energy.
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* Moderate speed (average TU).
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* Average Firing Accuracy (though this is almost never used).
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* Very High MC Strength and Bravery, making it almost immune to this sort of attack.
  
 
==See Also==
 
==See Also==

Revision as of 18:23, 5 September 2010

Statistics

TUs:               62-91
Health:            120
Energy:            90-133
Reactions:         90-122
Strength:          90-111 (Unused)
Bravery:           100
Firing Accuracy:   32-129
Throwing Accuracy: 80 (Unused?)
M.C. Skill:        0
M.C. Strength:     90-111
Front Armor:       35
Side Armor:        35
Rear Armor:        35
Under Armor:       25


All Armor values are representative of Veteran-Level Aliens. Beginner and Experienced have a less than one modifier, whereas Genius and Superhuman have a greater than one modifier.

Live Specimen

Hallucinoid

Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps.

Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe.

Autopsy

Hallucinoid Autopsy

Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, it's main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids.

Notes

The following are some miscellaneous notes on the Hallucinoid:

  • The Hallucinoid takes 0.6x damage from melee and armour piercing attacks, 0.7x damage from explosives, 0.8x from Gauss, but 1.7x damage from incendiary attacks.
  • It's quite large, making for an easy target.
  • Takes up 4 squares on the battlescape.
  • Very high Strength.
  • Very high Health.
  • Very high Reactions.
  • High Energy.
  • Moderate speed (average TU).
  • Average Firing Accuracy (though this is almost never used).
  • Very High MC Strength and Bravery, making it almost immune to this sort of attack.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons