Difference between revisions of "Hallucinoid"

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The Hallucinoid is a large, flying alien jellyfish usually found in the company of Aquatoids underwater. It is fairly resilient, but is limited to melee attacks. It is not particularly aggressive and thus is not particularly dangerous. Still, its melee attack is fairly powerful, and low-tech weapons will struggle to bring it down. Explosives or Sonic weapons are recommended against it.
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== General Information ==
It seems that it was originally meant to have a powerful ranged attack. However, due to bug or design error, it seems this weapon works only on land... where the Hallucinoid never appears.
 
  
==Statistics==
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{{Ref Open|title = Hallucinoid}}
'''TUs:'''              62-91
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[[Image:Hallucinoid.png|right|Hallucinoid]]Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps.<br><br>Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe. <br clear="all" />
'''Health:'''            120
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
'''Energy:'''            90-133
 
'''Reactions:'''        90-122
 
'''Strength:'''          90-111 (Unused)
 
'''Bravery:'''          100
 
'''Firing Accuracy:'''  32-129
 
'''Throwing Accuracy:''' 80 (Unused?)
 
'''M.C. Skill:'''        0
 
'''M.C. Strength:'''    90-111
 
'''Front Armor:'''      35
 
'''Side Armor:'''        35
 
'''Rear Armor:'''        35
 
'''Under Armor:'''      25
 
  
  
All Armor values are representative of Veteran-Level Aliens. Beginner and Experienced have a less than one modifier, whereas Genius and Superhuman have a greater than one modifier.
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{{Ref Open|title = Hallucinoid Autopsy}}
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[[Image:HallucinoidAutopsy.png|right|Hallucinoid Autopsy]]Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, its main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids. <br clear="all" />
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
== Live Specimen ==
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{{Infobox open}}
[[Image:Hallucinoid.png|right|Hallucinoid]]Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps.
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{{Statbox module
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| name = Hallucinoid
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| time_units = 62 - 91
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| health = 120
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| energy = 90 - 133
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| reactions = 90 - 122
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| strength = 90 - 111
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| bravery = 100
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| firing_acc = 32 - 129
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| throwing_acc = 80
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| MC_skill = 0
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| MC_strength = 90 - 111
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| armour_front = 14 - 42
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| armour_left = 14 - 42
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| armour_right = 14 - 42
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| armour_back = 14 - 42
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| armour_under = 10 - 30
 +
}}
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{{Statbox module/hidden stats
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| melee_acc = 90 - 133
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| energy_recharge = 50
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| victory_points = 35
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| standing_height = ?
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| kneeling_height = ?
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| intelligence = 7
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| aggression = 2
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}}
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{{Statbox module/unique stats
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| armour_category = Hallucinoid
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| rank_types = Terrorist
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| unique_attributes = Melee Attack, Can "Fly"
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}}
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{{Infobox close}}
  
Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe. <br clear="all" />
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The Hallucinoid is a large, "flying" alien jellyfish usually found in the company of Aquatoids underwater. It is fairly resilient, but is limited to melee attacks. It is not particularly aggressive and thus is not particularly dangerous. Still, its melee attack is quite effective against unarmoured or lightly armoured Aquanauts.
  
== Autopsy ==
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==Tactics==
[[Image:HallucinoidAutopsy.png|right|Hallucinoid Autopsy]]Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, it's main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids. <br clear="all" />
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Another fairly simple and straightforward opponent. The Hallucinoid is among the least dangerous aliens mostly due to its poor tactics and lack of ranged weapons.
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By far the best way to bring one down is by using explosives. Sonic weapons are preferred otherwise, though strong melee weapons or the [[Thermal Shok Launcher]] will also work. Gauss weapons will have trouble piercing the Hallucinoids' armour on higher difficulties, while Armour Piercing projectiles are of little use against them. That will likely be of no concern, however, since you're unlikely to meet Hallucinoids in the first few months of the game.
  
 
==Notes==
 
==Notes==
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* High Firing Accuracy (though this is almost never used).
 
* High Firing Accuracy (though this is almost never used).
 
* Very High MC Strength and Bravery, making it almost immune to this sort of attack.
 
* Very High MC Strength and Bravery, making it almost immune to this sort of attack.
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==Bugs==
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The Hallucinoid possesses a ranged attack but, due to bug or design error, it seems this weapon works only on land. Since Hallucinoids do not appear on land, chances are you won't see it used. This also seems to interfere with Hallucinoids' behaviour, since they aren't nearly as aggressive as a melee-only creature should be. The fact that they are among the most valuable aliens in the game in terms of Victory Points also lends credence to the theory that they were meant to have a ranged attack.
  
 
==See Also==
 
==See Also==

Revision as of 14:29, 27 July 2014

General Information

Hallucinoid
Hallucinoid
Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps.

Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe.
Source: Terror From The Deep Ufopaedia


Hallucinoid Autopsy
Hallucinoid Autopsy
Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, its main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids.
Source: Terror From The Deep Ufopaedia
Hallucinoid
Time Units 62 - 91
Health 120
Energy 90 - 133
Reactions 90 - 122
Strength 90 - 111
Bravery 100
Firing Accuracy 32 - 129
Throwing Accuracy 80
MC Skill 0
MC Strength 90 - 111
Front Armour 14 - 42
Left Armour 14 - 42
Right Armour 14 - 42
Back Armour 14 - 42
Under Armour 10 - 30
Hidden Attributes
Melee Accuracy 90 - 133
Energy Recharge 50
Victory Points 35
Standing Height ?
Kneeling Height ?
Intelligence 7
Aggression 2
Other information
Armour category Hallucinoid
Possible Ranks Terrorist
Unique Attributes Melee Attack, Can "Fly"

The Hallucinoid is a large, "flying" alien jellyfish usually found in the company of Aquatoids underwater. It is fairly resilient, but is limited to melee attacks. It is not particularly aggressive and thus is not particularly dangerous. Still, its melee attack is quite effective against unarmoured or lightly armoured Aquanauts.

Tactics

Another fairly simple and straightforward opponent. The Hallucinoid is among the least dangerous aliens mostly due to its poor tactics and lack of ranged weapons.

By far the best way to bring one down is by using explosives. Sonic weapons are preferred otherwise, though strong melee weapons or the Thermal Shok Launcher will also work. Gauss weapons will have trouble piercing the Hallucinoids' armour on higher difficulties, while Armour Piercing projectiles are of little use against them. That will likely be of no concern, however, since you're unlikely to meet Hallucinoids in the first few months of the game.

Notes

The following are some miscellaneous notes on the Hallucinoid:

  • The Hallucinoid takes 0.6x damage from melee and armour piercing attacks, 0.7x damage from explosives, 0.8x from Gauss, but 1.7x damage from incendiary attacks.
  • It appears exclusively underwater.
  • It's quite large, making for an easy target.
  • Takes up 4 squares on the battlescape.
  • Very high Strength.
  • Very high Health.
  • Very high Reactions.
  • High Energy.
  • Moderate speed (average TU).
  • High Firing Accuracy (though this is almost never used).
  • Very High MC Strength and Bravery, making it almost immune to this sort of attack.

Bugs

The Hallucinoid possesses a ranged attack but, due to bug or design error, it seems this weapon works only on land. Since Hallucinoids do not appear on land, chances are you won't see it used. This also seems to interfere with Hallucinoids' behaviour, since they aren't nearly as aggressive as a melee-only creature should be. The fact that they are among the most valuable aliens in the game in terms of Victory Points also lends credence to the theory that they were meant to have a ranged attack.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons