Difference between revisions of "Hallucinoid"
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Warboy1982 (talk | contribs) (this is misinformation. there is no such concept as a "land only" weapon in TFTD. The unit has to be hacked into a save on dry land to even appear. there is _no_ evidence to support this claim.) |
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* It appears exclusively underwater. | * It appears exclusively underwater. | ||
* Takes up 4 squares on the battlescape. | * Takes up 4 squares on the battlescape. | ||
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==See Also== | ==See Also== |
Revision as of 01:35, 6 August 2015
General Information
Hallucinoid |
Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps. Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe. |
Source: Terror From The Deep Ufopaedia
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Hallucinoid Autopsy |
Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, its main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids. |
Source: Terror From The Deep Ufopaedia
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Hallucinoid | ||
---|---|---|
Time Units | 62 - 91 | |
Health | 120 | |
Energy | 90 - 133 | |
Reactions | 90 - 122 | |
Strength | 90 - 111 | |
Bravery | 100 | |
Firing Accuracy | 32 - 129 | |
Throwing Accuracy | 80 | |
MC Skill | 0 | |
MC Strength | 90 - 111 | |
Front Armour | 14 - 42 | |
Left Armour | 14 - 42 | |
Right Armour | 14 - 42 | |
Back Armour | 14 - 42 | |
Under Armour | 10 - 30 | |
Hidden Attributes | ||
Melee Accuracy | 90 - 133 | |
Energy Recharge | 50 | |
Victory Points | 35 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 7 | |
Aggression | 2 | |
Other information | ||
Armour category | Hallucinoid | |
Possible Ranks | Terrorist | |
Unique Attributes | Melee Attack, Can "Fly" |
The Hallucinoid is a large, "flying" alien jellyfish usually found in the company of Aquatoids underwater. It is fairly resilient, but is limited to melee attacks. It is not particularly aggressive and thus is not particularly dangerous. Still, its melee attack is quite effective against unarmoured or lightly armoured Aquanauts.
Tactics
Another fairly simple and straightforward opponent. The Hallucinoid is among the least dangerous aliens mostly due to its poor tactics and lack of ranged weapons.
By far the best way to bring one down is by using explosives. Sonic weapons are preferred otherwise, though strong melee weapons or the Thermal Shok Launcher will also work. Gauss weapons will have trouble piercing the Hallucinoids' armour on higher difficulties, while Armour Piercing projectiles are of little use against them. That will likely be of no concern, however, since you're unlikely to meet Hallucinoids in the first few months of the game.
Notes
The following are some miscellaneous notes on the Hallucinoid:
- The Hallucinoid takes 0.6x damage from melee and armour piercing attacks, 0.7x damage from explosives, 0.8x from Gauss, but 1.7x damage from incendiary attacks.
- It appears exclusively underwater.
- Takes up 4 squares on the battlescape.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |