Hallucinoid
Statistics
TUs: 62-91 Health: 120 Energy: 90-133 Reactions: 90-122 Strength: 90-111 (Unused) Bravery: 100 Firing Accuracy: 32-129 Throwing Accuracy: 80 (Unused?) M.C. Skill: 0 M.C. Strength: 90-111 Front Armor: 35 Side Armor: 35 Rear Armor: 35 Under Armor: 25
All Armor values are representative of Veteran-Level Aliens. Beginner and Experienced have a less than one modifier, whereas Genius and Superhuman have a greater than one modifier.
Live Specimen
Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps.
Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe.
Autopsy
Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, it's main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |