Difference between revisions of "Hangar (EU2012)"
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− | ==Notes== | + | ===Notes=== |
*Unlike the original, Avalanche Missiles are now available in infinite quantity and are equipped for free on all incoming craft. | *Unlike the original, Avalanche Missiles are now available in infinite quantity and are equipped for free on all incoming craft. | ||
*The Fusion Lance can only be equipped on a Firestorm. | *The Fusion Lance can only be equipped on a Firestorm. | ||
+ | *Boost, Uplink, and Dodge modules can only be used once per Interception. | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Base Facilities (EU2012)]] | [[Category: Base Facilities (EU2012)]] |
Revision as of 13:25, 7 December 2012
Crafts
InterceptorRaven - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted.
Firestorm
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TransportSkyranger - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.
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Weapon Systems
Avalance Missiles
This air to air weapon has unprecidented precision. All interceptors start equipped with these missiles.
Phoenix Cannon
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.
Laser Cannon
The super cooled laser cannons have high armor penetration but interceptors must be within short range to use them putting them at high risk.
Plasma Cannon
Plasma Cannons are the most effective solution to removing UFO threats from the sky. It has long range, decent fire rate, and high armor penetration.
EMP Cannon
The EMP cannon is a perfect weapon for retrieving the maximum amount of supplies from downed Alien craft. When using this weapon on ships, expect to encounter all its crew since the ship is mostly intact.
Fusion Lance
The Fusion Lance is the most powerful weapon that can be equipped on the Firestorm. This weapon is capable of dealing out massive damage from a long range. While its fire rate is slow, each hit blasts through armor easily.
Defence Matrix
One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns. In practice, using this will cause the next two attacks against the Interception craft to miss, making it great for closing with a short range weapon.
UFO Tracking
One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor's speed when pursuing UFOs. This raises your engagment time with any UFO encountered granting you a higher probablity of taking down the large UFOs. In practice, this stops the countdown timer for five seconds, giving you a bit more time to shoot down the UFO.
Uplink Targeting
One time use when interceptors are in combat with UFOs. Once this module is activated, XCOM interceptors will gain a boost to its accuracy. In practice, this means the next two shots fired by the interception craft will hit.
Notes
- Unlike the original, Avalanche Missiles are now available in infinite quantity and are equipped for free on all incoming craft.
- The Fusion Lance can only be equipped on a Firestorm.
- Boost, Uplink, and Dodge modules can only be used once per Interception.
Item | Hit Chance | Range | Fire Rate | Damage | Armor Pen. | Credits | Alien Alloys | Elerium | Extra Costs | Min. Engineer |
---|---|---|---|---|---|---|---|---|---|---|
Avalanche Missiles | 70% | Long | Slow | Low | Low | 0 | 0 | 0 | None | 0 |
Phoenix Cannon | 95% | Short | Rapid | Low | Low | 35 | 0 | 0 | None | 5 |
Laser Cannon | 85% | Short | Rapid | Low | Medium | 40 | 25 | 0 | None | 10 |
Plasma Cannon | 85% | Long | Medium | Medium | High | 135 | 25 | 25 | None | 20 |
EMP Cannon | 100% | Short | Medium | High | High | 150 | 25 | 15 | None | 30 |
Fusion Lance | 90% | Long | Slow | High | High | 100 | 20 | 15 | None | 30 |
Defense Matrix | 50 | 3 Floater Corpses | 5 | |||||||
UFO Tracking | 20 | 2 Cyberdisc Wrecks | 10 | |||||||
Uplink Targeting | 10 | 3 Sectoid Corpses | 5 |