Difference between revisions of "Hangar (EU2012)"

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*Unlike the original, Avalanche Missiles are now available in infinite quantity and are equipped for free on all incoming craft.
 
*Unlike the original, Avalanche Missiles are now available in infinite quantity and are equipped for free on all incoming craft.
 
*The Fusion Lance can only be equipped on a Firestorm.
 
*The Fusion Lance can only be equipped on a Firestorm.
*Boost, Uplink, and Dodge modules can only be used once per Interception.
+
*Boost, Uplink, and Dodge modules can only be used once (each) per Interception. (As cool as it would be, you can't use your Sectoid, Floater, and Cyberdisc corpse stores to sink a Battleship using an Interceptor with Avalanche missiles.)
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Base Facilities (EU2012)]]
 
[[Category: Base Facilities (EU2012)]]

Revision as of 13:27, 7 December 2012

Crafts

Interceptor

Raven - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted.

  • The game starts with two of these aircraft.
    • Procurement Cost: §40
    • Maintenance Cost per Month: §20

Firestorm

  • An upgraded interceptor
    • Variable Procurement Cost: §200, 20x Elerium, 40 Alien Alloys (Halved if have NA bonus)
    • Fixed Procurement Cost: 1 UFO Power Source, 2x UFO Flight Computer, 20 Engineers
    • Maintenance per Month: §10


Transport

Skyranger - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.

  • You start the game with a single Skyranger and you may not build anymore.
    • Procurement Cost: NA
    • Maintenance Cost per Month: §20

Weapon Systems

Avalance Missiles

This air to air weapon has unprecidented precision. All interceptors start equipped with these missiles.

Phoenix Cannon

The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.

Laser Cannon

The super cooled laser cannons have high armor penetration but interceptors must be within short range to use them putting them at high risk.

Plasma Cannon

Plasma Cannons are the most effective solution to removing UFO threats from the sky. It has long range, decent fire rate, and high armor penetration.

EMP Cannon

The EMP cannon is a perfect weapon for retrieving the maximum amount of supplies from downed Alien craft. When using this weapon on ships, expect to encounter all its crew since the ship is mostly intact.

Fusion Lance

The Fusion Lance is the most powerful weapon that can be equipped on the Firestorm. This weapon is capable of dealing out massive damage from a long range. While its fire rate is slow, each hit blasts through armor easily.

Defence Matrix

One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns. In practice, using this will cause the next two attacks against the Interception craft to miss, making it great for closing with a short range weapon.

UFO Tracking

One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor's speed when pursuing UFOs. This raises your engagment time with any UFO encountered granting you a higher probablity of taking down the large UFOs. In practice, this stops the countdown timer for five seconds, giving you a bit more time to shoot down the UFO.

Uplink Targeting

One time use when interceptors are in combat with UFOs. Once this module is activated, XCOM interceptors will gain a boost to its accuracy. In practice, this means the next two shots fired by the interception craft will hit.

Notes

  • Unlike the original, Avalanche Missiles are now available in infinite quantity and are equipped for free on all incoming craft.
  • The Fusion Lance can only be equipped on a Firestorm.
  • Boost, Uplink, and Dodge modules can only be used once (each) per Interception. (As cool as it would be, you can't use your Sectoid, Floater, and Cyberdisc corpse stores to sink a Battleship using an Interceptor with Avalanche missiles.)
Interceptor Upgrades
Item Hit Chance Range Fire Rate Damage Armor Pen. Credits Alien Alloys Elerium Extra Costs Min. Engineer
Avalanche Missiles 70% Long Slow Low Low 0 0 0 None 0
Phoenix Cannon 95% Short Rapid Low Low 35 0 0 None 5
Laser Cannon 85% Short Rapid Low Medium 40 25 0 None 10
Plasma Cannon 85% Long Medium Medium High 135 25 25 None 20
EMP Cannon 100% Short Medium High High 150 25 15 None 30
Fusion Lance 90% Long Slow High High 100 20 15 None 30
Defense Matrix 50 3 Floater Corpses 5
UFO Tracking 20 2 Cyberdisc Wrecks 10
Uplink Targeting 10 3 Sectoid Corpses 5