Difference between revisions of "Hangar 6: R&D DLC (Bureau)"

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Once all of the alien defenders are dead, Axis states that the mistake of underestimating DaSIlva shall not happen again.
 
Once all of the alien defenders are dead, Axis states that the mistake of underestimating DaSIlva shall not happen again.
  
==Visible Hanger Achievements==
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==Achievements==
 
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Revision as of 22:55, 1 December 2013

Hanger 6 R&D (Bureau).png
US Price $4.99
UK Price £3.39
Size
1.07 GB

Hanger 6: R&D is a DLC for the The Bureau: XCOM Declassified. [1]. It is a $4.99 download on the Xbox 360 and £3.39 in the UK and was released on the 8th of November 2013.

It also comes with seven new Achievements

Description

Xbox Store Description

In the days leading up to the events of The Bureau: XCOM Declassified, Agent Nico DaSilva volunteers for a series of dangerous secret experiments to identify and treat a terrifying new pathogen. Maximize your combat skills and push your team to its limits to protect a friend from his own hallucinated terrors.

Source: Xbox Store

Plot

DaSilva and Dr. Heinrich walk through the base talking about DaSilva's resent Missions and the infection that has been plaguing some areas.

He is then asked to Psychicly connect to Agent Donovan who had become infected, for which he agrees.

Test 1

The first trial begins with DaSilva battling the Infection's Defense which takes the form of Sectoids, Outsiders, a Muton and other Outsider aliens. The area appears to be that of a farm with four different Computer Panels, one in the middle and then to the front, left and right of the middle hut.

Test 2

The Second Trial begins with DaSilva finding a dummy that represents Agent Donovan, after which he are attacked by Outsiders. Donovan's voice rings out through the area and DaSliva ia alerted to another dummy by a car in the middle of the area. After approaching said Dummy he is assaulted by more Outsiders and Minion Commanders, Drones and Advanced Drones.

A third dummy is the located on the balcony of a nearby building, after which a Muton, Drone, Advanced Drone and more Outsiders teleport in on the garden beneath him.

Test 3

The third test begins with DaSilva and his squad walking through a collage campus with Sectoids and Outsiders just beyond the starting location. While at first DaSilva is talking to Dresner, after some static, Axis welcomes DaSilva to Mosaic before talking about helping with the pain he is in. A Sectopod is dropped in once the first group have been dealt with along with Phantoms. Two Mutons then drop in behind the back wall and begin to attack DaSilva and Squad while Axis continues to try to convince DaSilva to join Mosaic.

Once DaSilva has dealt with the Mutons and accompanying Outsiders, Axis will begin talking about no more fear while drones, a Sectopod and Outsiders drop in behind DaSilva.

DaSilva orders the test ends so that he may be with Dresner in order to discuss Mosaic.

Test 4

Using a Proxy, Dresner believes that they may be able to observe Mosaic's intentions without any of the defenses. Almost instantly after entering onto Donovan's Street, DaSilva and co. are attacked by Outsiders and an Outsider Elite. More Outsider Elites and a Gun Turret show up as the squad make their way down the street. Once the Proxy is activated DaSilva is instructed to bring the Proxy back to the lab, and so he and his squad begin to fight their way back up the street towards where they started, fighting Mutons, Sectoids, Phantoms and Outsider Elites as they attempt to get back to safety with the Proxy.

Mosaic warns DaSilva against Interfering and Dresner theorizes that they could disconnect Mosaic from all the Infected if they force enough energy towards him from Donovan.

Test 5

DaSilva enters into what appears to be a basement with giant pipes to the left and right, after which he is asked by Axis why he continues when he has no chance of winning. His initial welcoming party consists mostly of Sectoids on the ground and Outsiders on the walkways above him.

DaSilva presses the button to release the energy backlash into Mosaic and then must fight his way through the aliens in order to clear the area. After hitting the final switch DaSilva and his men defend against the Infection's defenses which launches an assault on the lower level of the room.

Once all of the alien defenders are dead, Axis states that the mistake of underestimating DaSIlva shall not happen again.

Achievements

Image Name Description Xbox Gamerscore PS3 Trophy Notes
Mind Blown (Bureau).jpg

Mind Blown

Destroy 60 enemies with DaSilva's Demo Charges within a single Hangar 6 R&D campaign 40 Silver
Conscientious Objector (Bureau).jpg

Conscientious Objector

Beat Hangar 6 R&D without firing any alien weapons 40 Silver
Know Your Groceries (Bureau).jpg

Know Your Groceries

Take a level 5 agent of every class into the field within a single Hangar 6 R&D campaign 30 Bronze
Only a Man (Bureau).jpg

Only a Man

Complete DaSilva's perk tree without choosing Lift, Drone, or Mind Control 40 Silver
Conduit Connection (Bureau).jpg

Conduit Connection

Complete the first trial in Hangar 01 10 Bronze
Drive Through (Bureau).jpg

Drive Through

Trigger the Invasion of Hanger 6 30 Bronze
Its In The Air (Bureau).jpg

Its in the Air

Defeat the Hangar 6 R&D Invaders 40 Silver