Difference between revisions of "Hangar 6: R&D DLC (Bureau)"

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[[Category:Bureau (2013)]][[Category:DLC (Bureau)]]
 
[[Category:Bureau (2013)]][[Category:DLC (Bureau)]]

Revision as of 21:51, 3 December 2013

Hangar 6 R&D Cover (Bureau).png
US Price $4.99
UK Price £3.39
Size
1.07 GB

Hangar6: R&D is a DLC for the The Bureau: XCOM Declassified. [1]. It is a $4.99 download on the Xbox 360 and £3.39 in the UK and was released on the 8th of November 2013.

It also comes with seven new Achievements, bringing the total up to 41.

Description

Xbox Store Description

In the days leading up to the events of The Bureau: XCOM Declassified, Agent Nico DaSilva volunteers for a series of dangerous secret experiments to identify and treat a terrifying new pathogen. Maximize your combat skills and push your team to its limits to protect a friend from his own hallucinated terrors.

Source: Xbox Store

Plot

DaSilva and Dr. Heinrich walk through the base talking about DaSilva's resent Missions and the infection that has been plaguing some areas.

He is then asked to Psychicly connect to Agent Donovan who had become infected, for which he agrees.

Test 1

The first trial begins with DaSilva battling the Infection's Defense which takes the form of Sectoids, Outsiders, a Muton and other Outsider aliens. The area appears to be that of a farm with four different Computer Panels, one in the middle and then to the front, left and right of the middle hut.

Test 2

The Second Trial begins with DaSilva finding a dummy that represents Agent Donovan, after which he are attacked by Outsiders. Donovan's voice rings out through the area and DaSliva ia alerted to another dummy by a car in the middle of the area. After approaching said Dummy he is assaulted by more Outsiders and Minion Commanders, Drones and Advanced Drones.

A third dummy is the located on the balcony of a nearby building, after which a Muton, Drone, Advanced Drone and more Outsiders teleport in on the garden beneath him.

Test 3

The third test begins with DaSilva and his squad walking through a collage campus with Sectoids and Outsiders just beyond the starting location. While at first DaSilva is talking to Dresner, after some static, Axis welcomes DaSilva to Mosaic before talking about helping with the pain he is in. A Sectopod is dropped in once the first group have been dealt with along with Phantoms. Two Mutons then drop in behind the back wall and begin to attack DaSilva and Squad while Axis continues to try to convince DaSilva to join Mosaic.

Once DaSilva has dealt with the Mutons and accompanying Outsiders, Axis will begin talking about no more fear while drones, a Sectopod and Outsiders drop in behind DaSilva.

DaSilva orders the test ends so that he may be with Dresner in order to discuss Mosaic.

Test 4

Using a Proxy, Dresner believes that they may be able to observe Mosaic's intentions without any of the defenses. Almost instantly after entering onto Donovan's Street, DaSilva and co. are attacked by Outsiders and an Outsider Elite. More Outsider Elites and a Gun Turret show up as the squad make their way down the street. Once the Proxy is activated DaSilva is instructed to bring the Proxy back to the lab, and so he and his squad begin to fight their way back up the street towards where they started, fighting Mutons, Sectoids, Phantoms and Outsider Elites as they attempt to get back to safety with the Proxy.

Mosaic warns DaSilva against Interfering and Dresner theorizes that they could disconnect Mosaic from all the Infected if they force enough energy towards him from Donovan.

Test 5

DaSilva enters into what appears to be a basement with giant pipes to the left and right, after which he is asked by Axis why he continues when he has no chance of winning. His initial welcoming party consists mostly of Sectoids on the ground and Outsiders on the walkways above him.

DaSilva presses the button to release the energy backlash into Mosaic and then must fight his way through the aliens in order to clear the area. After hitting the final switch DaSilva and his men defend against the Infection's defenses which launches an assault on the lower level of the room.

Once all of the alien defenders are dead, Axis states that the mistake of underestimating DaSIlva shall not happen again.

Test 6

DaSilva enters into a drive in theater where he is informed that he must start up the movie due to the signal needed to be sent towards Mosaic is hidden within the film. Once he has started the film, Outsiders will begin jumping out of the screen in an attempt to defend the link.

Hangar Invasion

The test begins with DaSilva entering into the drive in theater where he is met by a popcorn dancing video and Muton Elite crashing through the ceiling.as well as multiple drop pods. Meanwhile Dresner attempts to tell DaSilva that they are real and that it is not a test. After all the initial enemies are dealt with, A Sectopod drops in with a squad of Sectoids.

Dresner reports that they need to evacuate now.

Hangar Defence

Nico and his squad agree to stay behind and defend the hangar while everyone else is evacuated. Nico and his squad sneak up and attack a bunch of Outsiders before more teleport in using the drop pod. After they are all dead, Nico head to a door leading to the Missile Control Area and more Outsiders, this time aware of his presence.

The next switch is on the lower level, and after Nico has pressed it, even more Outsiders swarm into the room. Once the remaining aliens are defeated, the events of Groom Range are revealed by Dresner to Nico.

After speaking the Dresner and getting an update on Groom Range and a New Recruit, Nico heads back into the hangar to finish off the remaining hostiles and ensure escape to Base.

After exiting the lift, DaSilva walks towards the entrance of a shooting range to hold of the remaining invaders, giving Dresner and the others enough time to evacuate. After dealing with all the drop pods that drop around him DaSilva moves up the hangar before being met by a Sectopod wielding a Blaster launcher, with another dropping moments later. Once all the Outsiders are killed as well as the two Sectopods, another two will drop supplemented by a couple of drones.

Final Test

Nico and Dresner discuss a plan to disconnect all the infected from Mosaic, warning each other that it is a bad idea. Nico enters into a room similar to that of the first test and then head straight towards the middle of the hangar where a switch lies in a small hut. He is then attacked from all directions seperately ending with a fight against a Muton and Elite Muton.

Nico and Dresner then escape to The Bureau's Base.

Notes

  • The Hangar Defense part of the campaign happens concurrently with the first level of the main campaign.
  • The No One Left Behind Achievement for having no agents bleed out and die can be achieved in this campaign.

Achievements

Image Name Description Xbox Gamerscore PS3 Trophy Notes
Mind Blown (Bureau).jpg

Mind Blown

Destroy 60 enemies with DaSilva's Demo Charges within a single Hangar 6 R&D campaign 40 Silver
Conscientious Objector (Bureau).jpg

Conscientious Objector

Beat Hangar 6 R&D without firing any alien weapons 40 Silver Only use conventional weapons (Sticky Grenades may or may not nerf this Achievement), Sectopods and Mutons are now a lot tougher.
Know Your Groceries (Bureau).jpg

Know Your Groceries

Take a level 5 agent of every class into the field within a single Hangar 6 R&D campaign 30 Bronze Agents start at level 3 and it takes 2 missions for them to level up to 5.
Only a Man (Bureau).jpg

Only a Man

Complete DaSilva's perk tree without choosing Lift, Drone, or Mind Control 40 Silver Extremely Limited. You only have access to Nico's charges and heal
Conduit Connection (Bureau).jpg

Conduit Connection

Complete the first trial in Hangar 01 10 Bronze Storyline, unmissable
Drive Through (Bureau).jpg

Drive Through

Trigger the Invasion of Hangar 6 30 Bronze Storyline, unmissable
Its In The Air (Bureau).jpg

Its in the Air

Defeat the Hangar 6 R&D Invaders 40 Silver Storyline, unmissable