Difference between revisions of "Haven Management (LWOTC)"

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You can have up to 13 haven personnel actively assigned, any more personnel in the haven will automatically be hidden an cannot be assigned. They can be used as a buffer for retaliation
 
You can have up to 13 haven personnel actively assigned, any more personnel in the haven will automatically be hidden an cannot be assigned. They can be used as a buffer for retaliation
  
Resistance personnel can also be acquired as mission rewards. Personnel can gain up to two ranks indicated by zero, one, or two stars next to their names. They are more effective at their task and gain random soldier perks.
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Resistance personnel can also be acquired as mission rewards. Personnel can gain up to two ranks indicated by zero, one, or two stars next to their names. Rebels rank up based on the amount of days they were at the haven, requiring a minimum of 21 days for 1 star and an additional minimum  42 days for 2 stars. Once they are present for at least the given time, they have a 10%/5% chance for each respective rank to promote after some interval. Each rank grants a +50% bonus to their effectiveness and grants them two soldier perks that makes them more effective in combat during raids.
  
 
== ADVENT Strength ==
 
== ADVENT Strength ==

Revision as of 20:56, 26 March 2022

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Havens represent a liberated region of the geoscape and is the hub of information for both XCom's and ADVENT's strength in the region.

Personnel

Resistance personnel can be assigned jobs from either the geoscape tower icon or the commander's quarters of the Avenger. Personnel represent resistance members and are not soldiers. they will only fight in specific types of battles involving the haven. The personnel can be assigned one of four jobs:

  • Intel: generate a small amount of the intel resource and discover missions in the region. Intel will reveal advent activities, they are always here, you just do not know about them yet
  • Supplies: generate supplies resources which will be delivered at the end of the month in the supply drop.
  • Recruit: attempt to find new resistance rebels, soldiers, scientists, and engineers. Rebels will immediately be available for work when discovered while soldiers will become available in the recruitment list aboard the Avenger. Through recruitment activities there is a 67% chance that new recruits will be haven rebels and 33% chance that they will be soldiers available for recruitment. Once a haven has 13 rebels, it changes to approximately 20% chance of rebels and 80% chance for soldiers. If the area is liberated, you get a 3% chance for scientists and 3% chance for engineers.
  • Hidden: perform no production, this doesn't help reduce the ADVENT strength(Alert level) in the region, but it helps to avoid haven raids.

You can have up to 13 haven personnel actively assigned, any more personnel in the haven will automatically be hidden an cannot be assigned. They can be used as a buffer for retaliation

Resistance personnel can also be acquired as mission rewards. Personnel can gain up to two ranks indicated by zero, one, or two stars next to their names. Rebels rank up based on the amount of days they were at the haven, requiring a minimum of 21 days for 1 star and an additional minimum 42 days for 2 stars. Once they are present for at least the given time, they have a 10%/5% chance for each respective rank to promote after some interval. Each rank grants a +50% bonus to their effectiveness and grants them two soldier perks that makes them more effective in combat during raids.

ADVENT Strength

The ADVENT strength stat describes the number of troops in this region and will increase the baseline enemy strength of missions in the region. Any personnel action besides hidden will cause this to rise. ADVENT strength is retroactive for missions currently being infiltrated, thus you may notice changes in enemy strength between discovery and execution of a mission.

XCom Liaison

One XCom soldier, scientist, or engineer can be assigned as an liaison to a region by clicking the box in the upper left of the management screen. Having a liaison will increase efficiency by 20% for the respective job except for soldiers helping with the recruitment activity which has more complicated math involved due to officer ranks (if applicable). Having a region liberated and having a radio tower each increase efficiency by another 20% in that region (the two bonuses will stack).

  • Soldiers: boost the recruitment action and are the only way to discover ADVENT infiltrators. The soldier will also be available on any mission in which the resistance personnel take up arms. There is an additional bonus to recruitment based on how many rebels are in the haven if the total population is less than 6 and will only recruit rebels. This serves as a method to recovering a loss haven.
  • Scientists: boosts intel jobs.
  • Engineer: boosts supply jobs.

Soldier rank increases their effectiveness and any equipment the soldier had equipped before assignment will be available to them on haven missions.

ADVENT Infiltrators

New resistance personnel can be ADVENT infiltrators, the only indication that this is the case is an "unknown cause" penalty to your monthly supply reward. A higher ranked rebel does not mean it isn't a faceless. Faceless infiltrators will steal 20% of the supplies generated in each haven, per faceless in that haven. The amount of faceless cannot be mroe than a third of the total haven population (ex. there can't be mroe than 4 facelesses in a haven of 12 rebels).

On recruiting a new rebel, there's a base 16% chance that the rebel is a faceless infiltrator. This chance is doubled with the Haven Infiltrator Dark Event active, and reduced by 40% each if the soldier liaison is a Specialist with Scanning Protocol, a Psi Operative with Mind Merge, or has a Battle Scanner equipped. This reduction is multiplicative and thus will have diminishing returns. This reduction also applies to recruiting rebels through other means such as jailbreaks.

Assigning a soldier liaison to a haven will eventually reveal the infiltrators and initiate a rendezvous mission to eliminate them, but higher rank soldiers, Officers and Psi Operatives will increase the speed at which they are revealed. This mission is not required to complete in order to remove faceless from the haven as their cover is now blown, this is more an opportunity to strike back at advent and loot their corpses.

Finishing a rendezvous mission does not necessarily mean all faceless in the region have succesfully been eliminated. The amount of faceless that can be present on a given rendezvous is based on the local Force Level and is shown in the mission brief.

Changing your liason does not reset progress in detecting any faceless (per xwynns)[1]

ADVENT Retaliations

As the resistance grows stronger and more organized in a region, ADVENT will eventually notice the rebel's actions and try to stop them. They will engage in a number of operations called Retaliations against groups of rebels or even the entire haven. It's up to XCom to defend them as even when they are armed, simple rebels are no match to ADVENT forces. Retaliations can be either :

  • Full retaliations Those target an entire Haven. Ignoring or totally failing a Full Retaliation will lead to all your rebels in the region being killed and the haven being empty. It's possible to prevent those missions as there will always be a Destroy the Relay mission with "Prevent Resistance Data Leak" as reward before the actual retaliation. Winning that mission will prevent the Retaliation completely and ensure the haven is safe. If you can't respond to the Retaliation or lose all your rebels during it's course it's still possible (but slow) to rebuild a Haven by using a soldier liaison to recruit new rebels.
  • Mini retaliations (also called Raids) will target a specific job and all Rebels doing the job. Depending on the targeted activity the advisor may also show up in the mission but only soldier advisors will ever be armed. Ignoring a mini-retaliation will kill all rebels on that particular job and that job will be unavailable for 21 days. The advisor will also die if he was supposed to be in the mission. It's possible to attempt and fail a mission without loosing the rebels (especially for Intel Raids), in this case the job will still be locked for the same duration.

Both mini and full retaliations require a minimum Alert Level and active rebels count before they trigger.

ADVENT

Retaliation

Required

Strength Level

Required

Vigilance Level

Min Rebels on duty

(see notes)

Affected Advisor Mission
Full Retaliation 4 4 3 All Haven Defense

Terror

Intel Raid 3 2 3 Soldier / Scientist Protect the datatap
Supply Raid 4 1 3 Soldier / Engineer Protect Supply Convoy
Recruit Raid 4 2 6 Soldier Escort Recruiters

Notes :

  • Full Retaliations evaluates the rebels on every job(except hiding job) while mini retaliations only consider rebels doing that particular job (so 6+ rebels on intel will never trigger a supply raid).
  • Full retaliations also has an additional requirement in order to occur. The haven population must be at lesat 5 in order for the attack to launch meaning that a haven with only 4 rebels will never get attacked regardless of the number of rebels on duty (this does not mean they can't be raided).
  • Faceless "rebels" reduce the minimal rebel on duty count required in order to trigger a retaliation to an absolute minimum of three. This means that 3 faceless "rebels" can trigger a recruit raid.

ADVENT Strength Transfer

Liberated Regions

Once a haven has been liberated, it instantly destroys up to 5 Advent Legions/Strength present in the region with any excess transferring to adjacent regions, all regions in the world gain 1 vigilance with adjacent regions gaining another point, stops generating new missions and any current missions underway in the region and grants any currently infiltrating missions in that region a +50% bonus to infiltration but must be launched or aborted.

This means that there is no chance of any retaliation missions happening (and you can put all of your rebels on a given mission). Additionally, any current missions underway will instantly stop meaning it can cancel any dark events being researched in the region and stops any current retaliations in the region upon liberation. Haven Invasions will happen if Advent reinforces the Advent Strength to 8 onto an adjacent region. You can prevent invasion by detecting the first step of invasion(Supply Line Raid) on the liberated region before the invasion. This cannont occur on newly liberated regions until after 21 days has passed.

All jobs in liberated regions have a 20% bonus. After a certain time period, liberated regions will begin to produce 50% of the supplies they originally produced, this is to simulate the effects of running out of material to scavenge. Each region will have a random amount of set supplies (between 2000 and 3000) with your starting region having 2500 supplies.