Difference between revisions of "Hawk Air Warrior (Apocalypse)"
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− | [[Image: |
+ | [[Image:Apoc_hawk_pedia.png|Hawk Air Warrior UFOPedia picture|right|100 px]] |
+ | == General Information == |
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+ | [[Image:Apoc_hawk_icon.png|left|50 px|]] |
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+ | == [[Cityscape (Apocalypse)|Cityscape]] Information == |
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− | The Hawk Air Warrior is primarily a military vehicle. It serves an identical role as the [[Valkyrie]], but provides a whole lot more than it. It has two long weapon hardpoints and a main gun hardpoint, which can mount a Medium Disrupter Beam. Additionally, it has four standard module slots. The Hawk unfortunately has a horrible turn rate. It's best utilised in small packs of Hawks, or as a heavy weapons support ship for small squadrons of [[Hoverbike (Apocalypse)|Hoverbikes]] or [[Phoenix Hovercar (Apocalypse)|Hovercars]]. |
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+ | The Hawk Air Warrior is primarily a heavier version of the [[Valkyrie]]. It serves an identical role to its predecessor, with extra passenger space, endurance, and firepower. It has two long weapon hardpoints and a 2x3 main gun hardpoint. This makes it the only conventional craft that can fit turret systems and alien weapons like the [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]. Additionally, it has four standard module slots and space for 10 agents, so can fit an impressive 6 more agents than the Valkyrie, letting 18 agents assault a UFO site with a standard cargo+bio module. This makes it the most roomy conventional craft for performing UFO assaults. While the Hawk's absolute price is high, there's little reason to keep your Valkyrie once you have one so you can trade in to take a lot of the cost off. |
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Both the [[Valkyrie]] and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range [[Retribution_Missile_Launcher_(Apocalypse)|Retribution missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it's possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you. |
Both the [[Valkyrie]] and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range [[Retribution_Missile_Launcher_(Apocalypse)|Retribution missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it's possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you. |
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+ | In combat the Hawk is basically a giant flying whale. It is a massive target with a horrendous turn rate, moderate firepower, and an insane price tag. It's best kept away from trouble, only begrudgingly used as a heavy weapons support ship for small squadrons of [[Hoverbike (Apocalypse)|Hoverbikes]] or [[Phoenix Hovercar (Apocalypse)|Hovercars]]. Expect it to be your only Medium Disruptor Beam for most of the mid game, and to be very careful it does not get destroyed as more than a week's income is needed to replace it. |
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+ | The Hawk is obsolete once you can manufacture X-COM hybrid craft, with the [[Bio-Trans]] having better carrying capacity and the [[Explorer]] having equal firepower. Both at considerably lower prices. |
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+ | |||
+ | ==Statistics== |
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+ | |||
+ | [[Image:Apoc_hawk_large.png|right|100 px]] |
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+ | <table {{StdCenterTable}}> |
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+ | <tr {{StdDescTable_Heading}}><th align="left">Statistics</th> |
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+ | <th>Value</th></tr> |
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+ | <tr><td align="left">Armor</td><td>46</td></tr> |
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+ | <tr><td align="left">Weight</td><td>5000</td></tr> |
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+ | <tr><td align="left">Constitution</td><td>460</td></tr> |
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+ | <tr><td align="left">Engine</td><td>[[SD Elite (Apocalypse)|SD Elite]]</td></tr> |
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+ | <tr><td align="left">Engine Size</td><td>4x4</td></tr> |
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+ | <tr><td align="left">Top Speed</td><td>15 (using [[SD Special (Apocalypse)|SD Special]])</td></tr> |
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+ | <tr><td align="left">Acceleration</td><td>5 (using [[SD Special (Apocalypse)|SD Special]])</td></tr> |
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+ | <tr><td align="left">Weapons</td><td>1 [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] 1 [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] 1 [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]]</td></tr> |
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+ | <tr><td align="left">Weapons Slotsize</td><td>1x4 2x3 1x4</td></tr> |
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+ | <tr><td align="left">Equipment Size</td><td>4x4</td></tr> |
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+ | <tr><td align="left">Cost</td><td>$100000</td></tr> |
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+ | <tr><td align="left">Passengers</td><td>10</td></tr> |
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+ | <tr><td align="left">Score points</td><td>250</td></tr> |
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+ | </table><br /> |
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==See Also== |
==See Also== |
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* [[Marsec]] |
* [[Marsec]] |
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+ | <br clear="all"> |
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{{Vehicles (Apocalypse) Navbar}} |
{{Vehicles (Apocalypse) Navbar}} |
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− | [[Category: Apocalypse]] |
+ | [[Category:Mega-Primus Craft (Apocalypse)]] |
− | [[Category: Craft]] |
Revision as of 03:11, 12 August 2018
General Information
Official Entry: "The Hawk is essentially a heavy weapons platform capable of carrying a significant payload. It is the most powerful vehicle manufactured by Marsec and should be the first line of defense against any invasion force, wherever it comes from."
Cityscape Information
The Hawk Air Warrior is primarily a heavier version of the Valkyrie. It serves an identical role to its predecessor, with extra passenger space, endurance, and firepower. It has two long weapon hardpoints and a 2x3 main gun hardpoint. This makes it the only conventional craft that can fit turret systems and alien weapons like the Medium Disruptor Beam. Additionally, it has four standard module slots and space for 10 agents, so can fit an impressive 6 more agents than the Valkyrie, letting 18 agents assault a UFO site with a standard cargo+bio module. This makes it the most roomy conventional craft for performing UFO assaults. While the Hawk's absolute price is high, there's little reason to keep your Valkyrie once you have one so you can trade in to take a lot of the cost off.
Both the Valkyrie and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range Retribution missile Launcher and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it's possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you.
In combat the Hawk is basically a giant flying whale. It is a massive target with a horrendous turn rate, moderate firepower, and an insane price tag. It's best kept away from trouble, only begrudgingly used as a heavy weapons support ship for small squadrons of Hoverbikes or Hovercars. Expect it to be your only Medium Disruptor Beam for most of the mid game, and to be very careful it does not get destroyed as more than a week's income is needed to replace it.
The Hawk is obsolete once you can manufacture X-COM hybrid craft, with the Bio-Trans having better carrying capacity and the Explorer having equal firepower. Both at considerably lower prices.
Statistics
Statistics | Value |
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Armor | 46 |
Weight | 5000 |
Constitution | 460 |
Engine | SD Elite |
Engine Size | 4x4 |
Top Speed | 15 (using SD Special) |
Acceleration | 5 (using SD Special) |
Weapons | 1 Rendor Plasma Gun 1 Janitor Missile Array 1 Prophet Missile Array |
Weapons Slotsize | 1x4 2x3 1x4 |
Equipment Size | 4x4 |
Cost | $100000 |
Passengers | 10 |
Score points | 250 |
See Also