Difference between revisions of "Health"

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==Maximum Caps==
 
==Maximum Caps==
A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a 25% chance of getting capped at 61 instead of 60. Once at 60+, all TU improvements cease.
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A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a 25% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.
   
 
==Loss of Health==
 
==Loss of Health==

Revision as of 16:42, 10 October 2005

Starting Values

New recruits will always begin with a value between 25 and 40.

Improvement

Health points are awarded (at end of mission) any time you perform at least one primary action. Just one action is enough - additional ones do not cause more TU points to be awarded.

The possible points earned are dependent on your current Health level (disregarding wounds). At recruit minimum (25 Health), an average of 3.8 points are earned. This slopes evenly down to where, at cap minus one (59), an average of 1.0 points are earned (range 0-2).

Maximum Caps

A soldier's Health is capped at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a 25% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.

Loss of Health

Injuries during a combat mission can have dire consequences. To avoid repetition, consult these topics:

See Also