Difference between revisions of "Health"

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m (→‎Loss of Health: added Accuracy formula link)
m (→‎Loss of Health: redirecting Damage links in preparation for major rewrite of Damage page)
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*[[Unconscious|Unconsciousness]]
 
*[[Unconscious|Unconsciousness]]
 
*[[Recovery_time|Wound recovery time]]
 
*[[Recovery_time|Wound recovery time]]
*[[Damage_Formula|Damage formula]] (weapons vs. armor)
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*[[Damage]]
  
 
==See Also==
 
==See Also==
  
 
[[Category:Soldiers]]
 
[[Category:Soldiers]]

Revision as of 02:45, 5 November 2005

Starting Values

New recruits will always begin with a value between 25 and 40.

Improvement

Health points are awarded (at end of mission) any time you perform at least one primary action. Just one action is enough - additional ones do not cause more Health points to be awarded.

The possible points earned are dependent on your current Health level (disregarding wounds). At recruit minimum (25 Health), an average of 3.8 points are earned. This slopes evenly down to where, at cap minus one (59), an average of 1.0 points are earned (range 0-2).

Maximum Caps

A soldier's Health is capped at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a 25% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.

Loss of Health

Injuries during a combat mission can have dire consequences. To avoid repetition, consult these topics:

See Also