https://www.ufopaedia.org/index.php?title=Health&feed=atom&action=history
Health - Revision history
2024-03-28T15:47:56Z
Revision history for this page on the wiki
MediaWiki 1.35.4
https://www.ufopaedia.org/index.php?title=Health&diff=47140&oldid=prev
Hobbes at 04:03, 23 July 2013
2013-07-23T04:03:34Z
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Hobbes
https://www.ufopaedia.org/index.php?title=Health&diff=19563&oldid=prev
Zombie: /* Loss of Health */ Used capitalized letters.
2009-02-23T03:42:32Z
<p><span dir="auto"><span class="autocomment">Loss of Health: </span> Used capitalized letters.</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Injuries during a combat mission can have dire consequences. It is critical to heal fatal wounds as soon as possible. To avoid repetition, consult these topics:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Injuries during a combat mission can have dire consequences. It is critical to heal fatal wounds as soon as possible. To avoid repetition, consult these topics:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[<del class="diffchange diffchange-inline">Fatal_Wounds|</del>Fatal <del class="diffchange diffchange-inline">wounds</del>]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[Fatal <ins class="diffchange diffchange-inline">Wounds</ins>]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Loss of health also reduces available [[Firing_Accuracy|Firing Accuracy]] (over and above the effect of fatal wounds) - Also see [[Accuracy formula]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Loss of health also reduces available [[Firing_Accuracy|Firing Accuracy]] (over and above the effect of fatal wounds) - Also see [[Accuracy formula]]</div></td>
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Zombie
https://www.ufopaedia.org/index.php?title=Health&diff=18764&oldid=prev
Zombie: /* See Also */ Added Navbar.
2009-01-02T02:13:09Z
<p><span dir="auto"><span class="autocomment">See Also: </span> Added Navbar.</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:13, 2 January 2009</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Unit Stats Navbar}}</div></td>
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Zombie
https://www.ufopaedia.org/index.php?title=Health&diff=12233&oldid=prev
Arrow Quivershaft: Spelling
2007-08-26T04:18:08Z
<p>Spelling</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Health, in a nutshell, tells you how much damage can be taken before your soldier is killed or how much the soldier can endure from paralysing attacks. This, <del class="diffchange diffchange-inline">admittedy</del>, isn't much considering the scope of damage that alien weapons can deal. Until you get Powered or Flying Suits, keep your head down - most any hit is a kill. And even after you've got the best armor, hits have a good chance of instant death.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Health, in a nutshell, tells you how much damage can be taken before your soldier is killed or how much the soldier can endure from paralysing attacks. This, <ins class="diffchange diffchange-inline">admittedly</ins>, isn't much considering the scope of damage that alien weapons can deal. Until you get Powered or Flying Suits, keep your head down - most any hit is a kill. And even after you've got the best armor, hits have a good chance of instant death.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Health also plays a major role in controlling how effective a number of your [[Experience#How_Experience_Points_Are_Applied|primary stats]] are. In particular, [[Firing Accuracy]] and [[Throwing Accuracy]]. Simply put, your health dictates your firing and throwing skills. If you only have 25% health left, you fire or throw at 25% of peak accuracy. At 50%, only 50% as well. At 100%, you make full use of these skills.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Health also plays a major role in controlling how effective a number of your [[Experience#How_Experience_Points_Are_Applied|primary stats]] are. In particular, [[Firing Accuracy]] and [[Throwing Accuracy]]. Simply put, your health dictates your firing and throwing skills. If you only have 25% health left, you fire or throw at 25% of peak accuracy. At 50%, only 50% as well. At 100%, you make full use of these skills.</div></td>
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Arrow Quivershaft
https://www.ufopaedia.org/index.php?title=Health&diff=11858&oldid=prev
Ethereal Cereal: /* Maximum Caps */ ignore last edit, didn't happen.
2007-06-08T17:23:03Z
<p><span dir="auto"><span class="autocomment">Maximum Caps: </span> ignore last edit, didn't happen.</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Maximum Caps==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Maximum Caps==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a <del class="diffchange diffchange-inline">50</del>% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a <ins class="diffchange diffchange-inline">33</ins>% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.</div></td>
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Ethereal Cereal
https://www.ufopaedia.org/index.php?title=Health&diff=11856&oldid=prev
Ethereal Cereal: /* Maximum Caps */ capping at 60 vs. 61 is 50/50
2007-06-08T17:15:10Z
<p><span dir="auto"><span class="autocomment">Maximum Caps: </span> capping at 60 vs. 61 is 50/50</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Maximum Caps==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Maximum Caps==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a <del class="diffchange diffchange-inline">33</del>% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a <ins class="diffchange diffchange-inline">50</ins>% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
</tr>
</table>
Ethereal Cereal
https://www.ufopaedia.org/index.php?title=Health&diff=6841&oldid=prev
Ethereal Cereal: /* Maximum Caps */ final figure: 33%
2006-05-19T02:19:36Z
<p><span dir="auto"><span class="autocomment">Maximum Caps: </span> final figure: 33%</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:19, 19 May 2006</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Maximum Caps==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Maximum Caps==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a <del class="diffchange diffchange-inline">37.5</del>% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a <ins class="diffchange diffchange-inline">33</ins>% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
</tr>
</table>
Ethereal Cereal
https://www.ufopaedia.org/index.php?title=Health&diff=6799&oldid=prev
Ethereal Cereal: /* Maximum Caps */ 25% -> 37.5%
2006-05-18T01:50:09Z
<p><span dir="auto"><span class="autocomment">Maximum Caps: </span> 25% -> 37.5%</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:50, 18 May 2006</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Maximum Caps==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Maximum Caps==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a <del class="diffchange diffchange-inline">25</del>% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A soldier's Health is [[Experience#Regarding_Caps|capped]] at 60. It is possible to 'overflow' the cap by one point on the last combat when you reach it. On average, you have a <ins class="diffchange diffchange-inline">37.5</ins>% chance of getting capped at 61 instead of 60. Once at 60+, all Health improvements cease.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
</tr>
</table>
Ethereal Cereal
https://www.ufopaedia.org/index.php?title=Health&diff=5513&oldid=prev
MikeTheRed: /* Overview */ More minor edits.
2006-01-28T03:17:42Z
<p><span dir="auto"><span class="autocomment">Overview: </span> More minor edits.</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:17, 28 January 2006</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=Overview=<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">=</ins>=Overview=<ins class="diffchange diffchange-inline">=</ins></div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Health, in a nutshell, tells you how much damage can be taken before your soldier is killed or how much the soldier can endure from paralysing attacks. This, admittedy, isn't much considering the scope of damage that alien weapons can deal. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Health, in a nutshell, tells you how much damage can be taken before your soldier is killed or how much the soldier can endure from paralysing attacks. This, admittedy, isn't much considering the scope of damage that alien weapons can deal. <ins class="diffchange diffchange-inline">Until you get Powered or Flying Suits, keep your head down - most any hit is a kill. And even after you've got the best armor, hits have a good chance of instant death.</ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Health also plays a major role in controlling how effective a number of your [Experience#How_Experience_Points_Are_Applied<del class="diffchange diffchange-inline">]]</del>primary stats]] are<del class="diffchange diffchange-inline">,</del> <del class="diffchange diffchange-inline">in</del> particular, [[Firing Accuracy]] and [[Throwing Accuracy]]. Simply put, your health dictates your firing and throwing skills. If you only have 25% health left, you <del class="diffchange diffchange-inline">can</del> <del class="diffchange diffchange-inline">only</del> <del class="diffchange diffchange-inline">use</del> 25% of <del class="diffchange diffchange-inline">firing and throwing</del> <del class="diffchange diffchange-inline">skill</del>. <del class="diffchange diffchange-inline">If you have</del> 50%, <del class="diffchange diffchange-inline">you can use</del> 50%<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">If</del> <del class="diffchange diffchange-inline">you</del> <del class="diffchange diffchange-inline">are at</del> 100%, you make full use of <del class="diffchange diffchange-inline">them.</del> <del class="diffchange diffchange-inline">Note that this does not take into consideration skill penalties due to fatal wounds</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Health also plays a major role in controlling how effective a number of your <ins class="diffchange diffchange-inline">[</ins>[Experience#How_Experience_Points_Are_Applied<ins class="diffchange diffchange-inline">|</ins>primary stats]] are<ins class="diffchange diffchange-inline">.</ins> <ins class="diffchange diffchange-inline">In</ins> particular, [[Firing Accuracy]] and [[Throwing Accuracy]]. Simply put, your health dictates your firing and throwing skills. If you only have 25% health left, you <ins class="diffchange diffchange-inline">fire</ins> <ins class="diffchange diffchange-inline">or</ins> <ins class="diffchange diffchange-inline">throw at</ins> 25% of <ins class="diffchange diffchange-inline">peak</ins> <ins class="diffchange diffchange-inline">accuracy</ins>. <ins class="diffchange diffchange-inline">At</ins> 50%, <ins class="diffchange diffchange-inline">only</ins> 50% <ins class="diffchange diffchange-inline">as</ins> <ins class="diffchange diffchange-inline">well.</ins> <ins class="diffchange diffchange-inline">At</ins> 100%, you make full use of <ins class="diffchange diffchange-inline">these</ins> <ins class="diffchange diffchange-inline">skills</ins>.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note: This does not take into consideration skill penalties due to fatal wounds.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Starting Values==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Starting Values==</div></td>
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<td colspan="2" class="diff-lineno">Line 18:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Loss of Health==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Injuries during a combat mission can have dire consequences. To avoid repetition, consult these topics:</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Injuries during a combat mission can have dire consequences<ins class="diffchange diffchange-inline">. It is critical to heal fatal wounds as soon as possible</ins>. To avoid repetition, consult these topics:</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Fatal_Wounds|Fatal wounds]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Fatal_Wounds|Fatal wounds]]</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Loss of health also reduces available [[Firing_Accuracy|Firing Accuracy]] (over and above the effect of fatal wounds) - Also see [[Accuracy formula]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Loss of health also reduces available [[Firing_Accuracy|Firing Accuracy]] (over and above the effect of fatal wounds) - Also see [[Accuracy formula]]</div></td>
</tr>
</table>
MikeTheRed
https://www.ufopaedia.org/index.php?title=Health&diff=5512&oldid=prev
MikeTheRed: /* Overview */ Thanks for the overviews, NKF - I tightened up the text a little
2006-01-28T03:03:09Z
<p><span dir="auto"><span class="autocomment">Overview: </span> Thanks for the overviews, NKF - I tightened up the text a little</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:03, 28 January 2006</td>
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<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=Overview= </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=Overview= </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Health, in a nutshell, tells you how much damage can be taken before your soldier is killed or how much the soldier can endure from paralysing attacks. This, <del class="diffchange diffchange-inline">admittingly</del>, isn't much considering the scope of damage that<del class="diffchange diffchange-inline"> most</del> alien weapons can deal. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Health, in a nutshell, tells you how much damage can be taken before your soldier is killed or how much the soldier can endure from paralysing attacks. This, <ins class="diffchange diffchange-inline">admittedy</ins>, isn't much considering the scope of damage that alien weapons can deal. </div></td>
</tr>
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<td class="diff-marker"> </td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Health also plays a major role in controlling how effective a number of your primary stats are<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">Mainly</del> [[Firing Accuracy]] and [[Throwing Accuracy]]. Simply put, your health dictates<del class="diffchange diffchange-inline"> how effective you are with</del> your firing and throwing skills. If you only <del class="diffchange diffchange-inline">had</del> 25%<del class="diffchange diffchange-inline"> of your</del> health <del class="diffchange diffchange-inline">remaining</del>,<del class="diffchange diffchange-inline"> then</del> you can only use 25% of<del class="diffchange diffchange-inline"> your</del> firing and throwing <del class="diffchange diffchange-inline">accuracies</del>. If you <del class="diffchange diffchange-inline">had</del> 50%, you can<del class="diffchange diffchange-inline"> only</del> use 50%<del class="diffchange diffchange-inline"> of your combat skills</del>. If you are at 100%, you make full use of them. Note that this does not take into consideration<del class="diffchange diffchange-inline"> the</del> skill penalties <del class="diffchange diffchange-inline">provided</del> <del class="diffchange diffchange-inline">by</del> fatal wounds.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Health also plays a major role in controlling how effective a number of your <ins class="diffchange diffchange-inline">[Experience#How_Experience_Points_Are_Applied]]</ins>primary stats<ins class="diffchange diffchange-inline">]]</ins> are<ins class="diffchange diffchange-inline">,</ins> <ins class="diffchange diffchange-inline">in particular,</ins> [[Firing Accuracy]] and [[Throwing Accuracy]]. Simply put, your health dictates your firing and throwing skills. If you only <ins class="diffchange diffchange-inline">have</ins> 25% health <ins class="diffchange diffchange-inline">left</ins>, you can only use 25% of firing and throwing <ins class="diffchange diffchange-inline">skill</ins>. If you <ins class="diffchange diffchange-inline">have</ins> 50%, you can use 50%. If you are at 100%, you make full use of them. Note that this does not take into consideration skill penalties <ins class="diffchange diffchange-inline">due</ins> <ins class="diffchange diffchange-inline">to</ins> fatal wounds.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Starting Values==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Starting Values==</div></td>
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MikeTheRed