Difference between revisions of "Heavy Floater (EU2012)"

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{{Ref Open | title = Heavy Floater Interrogation}}[[Image:Heavy Floater 2 (EU2012).png|right|thumb|Heavy Floater]]
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[[Image:Heavy Floater 2 (EU2012).png|right|300px|Heavy Floater]]
Similar in overall appearance to the Floater specimen we've previously encountered, this captive has been enhanced further with an even more complex network of cybernetic implants. There is also a significant reduction in exposed living tissue, including the cranial region, which slowed the progression of our interrogation process. Despite these initial setbacks, we were able to gauge the captive's response to various stimuli, while also conducting a battery of tests on the propulsion and power systems integrated into its body. Having observed a number of subtle improvements in this specimen's augmented frame, we should be able enhance the flight characteristics and propulsion systems of our aircraft.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
 
 
{{Ref Open | title = Heavy Floater Autopsy}}[[Image:Heavy Floater 3 (EU2012).png|right|thumb|Heavy Floater Autopsy]]
 
Another variation on a previously identified specimen, this is the "Heavy Floater." A cursory examination reveals substantial improvements to the armor and weapons systems available to the creature. Much of the exposed tissue, the Floater's most obvious vulnerability, has either been shielded or removed entirely. With these modifications in mind, it would appear the aliens chose to move towards a greater reliance on mechanical and cybernetic upgrades rather than continue developing the specimen's organic form. We may be able to gain further insight into this creature's unique abilities in combat if another specimen is targeted in the field in the Unit Analysis View.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
 
 
  
 
Tough. Accurate. Mobile. Deadly.
 
Tough. Accurate. Mobile. Deadly.
 
Heavy Floaters are hulking monsters, with a ton of health and a powerful degree of firepower to match. Flank attacks from these hovering horrors usually end in a tough fight and a lot of corpses. If these corpses turn out to belong to the Aliens or XCOM soldiers is up to the XCOM Commander and a little bit of luck.
 
Heavy Floaters are hulking monsters, with a ton of health and a powerful degree of firepower to match. Flank attacks from these hovering horrors usually end in a tough fight and a lot of corpses. If these corpses turn out to belong to the Aliens or XCOM soldiers is up to the XCOM Commander and a little bit of luck.
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== Stats ==
 
== Stats ==
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{| class="wikitable" width="70%"  
 
{| class="wikitable" width="70%"  
|+ Heavy Floater armaments.
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|+ Heavy Floater armaments
 
|-  
 
|-  
 
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
 
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
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* '''Launch''': Move anywhere on the battlefield in a single turn.  Launch cannot be used indoors.
 
* '''Launch''': Move anywhere on the battlefield in a single turn.  Launch cannot be used indoors.
 
* '''Bombard''': Throw or launch grenades over exceptionally long distances.
 
* '''Bombard''': Throw or launch grenades over exceptionally long distances.
 
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{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}

Revision as of 14:26, 10 October 2013

Heavy Floater

Tough. Accurate. Mobile. Deadly. Heavy Floaters are hulking monsters, with a ton of health and a powerful degree of firepower to match. Flank attacks from these hovering horrors usually end in a tough fight and a lot of corpses. If these corpses turn out to belong to the Aliens or XCOM soldiers is up to the XCOM Commander and a little bit of luck.

Stats

Heavy Floater 1 (EU2012).png
1st Appearance {{{appears}}}
HP 12/12/14/16
Aim 70
Defense 10
Will 25
Movement 12
Easy/Normal/Classic/Impossible


Heavy Floater armaments
Weapon Damage Critical Chance Abilities
Floater Heavy Plasma 10 10 Suppression 35%
Alien Grenade 5 0 NA

Abilities:

  • Evasion: Enemies targeting this unit when it is airborn suffer a -20 Aim penalty.
  • Launch: Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.
  • Bombard: Throw or launch grenades over exceptionally long distances.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment