Difference between revisions of "Heavy Floater (EU2012)"

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|picture=[[File:Heavy Floater 1 (EU2012).png|150px]]
 
|picture=[[File:Heavy Floater 1 (EU2012).png|150px]]
 
|hp=12/12/14/16
 
|hp=12/12/14/16
|aim=70
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|aim=70/70/80/80
 
|defense=10
 
|defense=10
 
|will=25
 
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* '''Launch''': Move anywhere on the battlefield in a single turn.  Launch cannot be used indoors.
 
* '''Launch''': Move anywhere on the battlefield in a single turn.  Launch cannot be used indoors.
 
* '''Bombard''': Throw or launch grenades over exceptionally long distances.
 
* '''Bombard''': Throw or launch grenades over exceptionally long distances.
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* '''Flight''': Has 35 fuel.
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* Heavy Floaters are always considered to have at least half cover even in the open or when flying, unless in proper cover and flanked. This bonus ''does not'' stack with existing cover bonuses - they only receive the best cover.
 
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==Notes==
 
==Notes==

Revision as of 15:58, 13 November 2013

Heavy Floater

Tough. Accurate. Mobile. Deadly. Heavy Floaters are hulking monsters, with a ton of health and a powerful degree of firepower to match. Flank attacks from these hovering horrors usually end in a tough fight and a lot of corpses. If these corpses turn out to belong to the Aliens or XCOM soldiers is up to the XCOM Commander and a little bit of luck.

At higher difficulty levels these aliens are literally addicted to using alien grenades to blow up your soldiers' cover. And if your units are behind indestructible cover they'll just keep lobbying grenades, so be aware.

Stats

Heavy Floater 1 (EU2012).png
1st Appearance {{{appears}}}
HP 12/12/14/16
Aim 70/70/80/80
Defense 10
Will 25
Movement 12
Easy/Normal/Classic/Impossible


Heavy Floater armaments
Weapon Damage Critical Chance Abilities
Floater Heavy Plasma 10 10 Suppression 35%
Alien Grenade 5 0 NA

Abilities:

  • Evasion: Enemies targeting this unit when it is airborn suffer a -20 Aim penalty.
  • Launch: Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.
  • Bombard: Throw or launch grenades over exceptionally long distances.
  • Flight: Has 35 fuel.
  • Heavy Floaters are always considered to have at least half cover even in the open or when flying, unless in proper cover and flanked. This bonus does not stack with existing cover bonuses - they only receive the best cover.


Notes

Trivia

  • According to this link [1], Floaters were created via the Ethereals using Meld (present in the Enemy Within DLC expansion) to fuse organic and inorganic materials together. Recovering an Heavy Floater corpse on EW will also provide a small quantity of Meld.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment