Heavy Floater (EU2012)
Heavy Floater Interrogation |
Similar in overall appearance to the Floater specimen we've previously encountered, this captive has been enhanced further with an even more complex network of cybernetic implants. There is also a significant reduction in exposed living tissue, including the cranial region, which slowed the progression of our interrogation process. Despite these initial setbacks, we were able to gauge the captive's response to various stimuli, while also conducting a battery of tests on the propulsion and power systems integrated into its body. Having observed a number of subtle improvements in this specimen's augmented frame, we should be able enhance the flight characteristics and propulsion systems of our aircraft. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Heavy Floater Autopsy |
Another variation on a previously identified specimen, this is the "Heavy Floater." A cursory examination reveals substantial improvements to the armor and weapons systems available to the creature. Much of the exposed tissue, the Floater's most obvious vulnerability, has either been shielded or removed entirely. With these modifications in mind, it would appear the aliens chose to move towards a greater reliance on mechanical and cybernetic upgrades rather than continue developing the specimen's organic form. We may be able to gain further insight into this creature's unique abilities in combat if another specimen is targeted in the field in the Unit Analysis View. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Tough. Accurate. Mobile. Deadly. Heavy Floaters are hulking monsters, with a ton of health and a powerful degree of firepower to match. Flank attacks from these hovering horrors usually end in a tough fight and a lot of corpses. If these corpses turn out to belong to the Aliens or XCOM soldiers is up to the XCOM Commander and a little bit of luck.
Stats
1st Appearance | {{{appears}}} |
HP | 12/12/14/16 |
Aim | 70 |
Defense | 10 |
Will | 25 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Weapon | Damage | Critical Chance | Abilities |
---|---|---|---|
Floater Heavy Plasma | 10 | 10 | Suppression 35% |
Alien Grenade | 5 | 0 | NA |
Abilities:
- Evasion: Enemies targeting this unit when it is airborn suffer a -20 Aim penalty.
- Launch: Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.
- Bombard: Throw or launch grenades over exceptionally long distances.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |