Difference between revisions of "Heavy Laser"

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(Continuous fire notes)
m (Tried to cast this weapon in a slightly more neutral light)
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The next step up from the [[Laser Rifle]], the Heavy Laser fails to impress due to its weight and lack of an auto-shot feature. These limitations reduce its value despite its greater damage rating.
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The next step up from the [[Laser Rifle]], the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.
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As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying [[Sectopod]]s thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.  
  
 
Researching the Heavy Laser gives access to the [[Laser Cannon]] and [[Tank/Laser Cannon]] entries of the research tree.
 
Researching the Heavy Laser gives access to the [[Laser Cannon]] and [[Tank/Laser Cannon]] entries of the research tree.
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* Snap: 3 Shots, 1% Remaining TUs
 
* Snap: 3 Shots, 1% Remaining TUs
  
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{{Equipment (UFO Defense) Navbar}}
 
[[Category:Equipment (UFO Defense)]]
 
[[Category:Equipment (UFO Defense)]]

Revision as of 21:42, 23 March 2008

The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.

As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.

Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.

Stats

BIGOBS06.GIF
  • Power: 85
  • Size: 3 high x 2 wide
  • Weight: 18
  • TUs:
    • Auto: n/a
    • Snap: 33% (accuracy 50%)
    • Aimed: 75% (accuracy 84%)
  • Manufacturing: $32,000 for parts, 700 Engineer Hours
  • Sell Price: $61,000


Usage Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 25% Remaining TUs
  • Snap: 3 Shots, 1% Remaining TUs


UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers