Difference between revisions of "Heavy Laser"
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− | The next step up from the [[Laser Rifle]], the Heavy Laser fails to impress due to its weight and lack of an auto-shot feature. | + | The next step up from the [[Laser Rifle]], the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow. |
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+ | As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying [[Sectopod]]s thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon. | ||
Researching the Heavy Laser gives access to the [[Laser Cannon]] and [[Tank/Laser Cannon]] entries of the research tree. | Researching the Heavy Laser gives access to the [[Laser Cannon]] and [[Tank/Laser Cannon]] entries of the research tree. | ||
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* Snap: 3 Shots, 1% Remaining TUs | * Snap: 3 Shots, 1% Remaining TUs | ||
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+ | {{Equipment (UFO Defense) Navbar}} | ||
[[Category:Equipment (UFO Defense)]] | [[Category:Equipment (UFO Defense)]] |
Revision as of 21:42, 23 March 2008
The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.
Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.
Stats
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Usage Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 25% Remaining TUs
- Snap: 3 Shots, 1% Remaining TUs