Difference between revisions of "Heavy Laser"
m (categorizing) |
m (note on kneeling bonus) |
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** Auto: n/a |
** Auto: n/a |
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** Snap: 33% (accuracy 50%) |
** Snap: 33% (accuracy 50%) |
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− | ** Aimed: 75% (accuracy 84%) |
+ | ** Aimed: 75% (accuracy 84%*) |
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $32,000 for parts, 700 Engineer Hours |
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $32,000 for parts, 700 Engineer Hours |
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*Sell Price: $61,000</td></tr></table> |
*Sell Price: $61,000</td></tr></table> |
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+ | |||
+ | [*note: with kneeling bonus (+15%) the accuracy becomes 99%.] |
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== Usage notes == |
== Usage notes == |
Revision as of 09:47, 10 March 2014
The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.
Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.
This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Heavy Gauss.
Stats
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[*note: with kneeling bonus (+15%) the accuracy becomes 99%.]
Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 25% Remaining TUs
- Snap: 3 Shots, 1% Remaining TUs