Difference between revisions of "Heavy Laser"
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** Auto: n/a |
** Auto: n/a |
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** Snap: 33% (accuracy 50%) |
** Snap: 33% (accuracy 50%) |
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− | ** Aimed: 75% (accuracy 84% |
+ | ** Aimed: 75% (accuracy 84%) |
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $32,000 for parts, 700 Engineer Hours |
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $32,000 for parts, 700 Engineer Hours |
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*Sell Price: $61,000</td></tr></table> |
*Sell Price: $61,000</td></tr></table> |
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− | [*note: with kneeling bonus (+15%) the accuracy becomes 99%.] |
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== Usage notes == |
== Usage notes == |
Latest revision as of 11:00, 15 May 2015
- For the XCOM: Enemy Unknown (2012) version, see Heavy Laser (EU2012)
The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.
Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.
This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Heavy Gauss.
Stats
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Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 25% Remaining TUs
- Snap: 3 Shots, 1% Remaining TUs