Difference between revisions of "Heavy Laser (EU2012)"
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{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | |requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | ||
− | |costs=§30<br>Alloys:25<br>Engineers:12 | + | |costs=§30<br>[[Alien Alloys (EU2012)|Alloys]]:25<br>Engineers:12 |
− | |base damage= | + | |base damage=5-7 |
− | |critical damage=9 | + | |critical damage=9-11 |
|critical chance=0% | |critical chance=0% | ||
− | |range= | + | |range= Medium |
|abilities=None | |abilities=None | ||
}} | }} |
Revision as of 18:11, 10 December 2013
- For the original UFO: Enemy Unknown (1994) version, see Heavy Laser
Description |
The Heavy Laser requires a supplementary power supply that makes it somewhat unwieldy in combat, but it is capable of dealing high amounts of damage.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Heavy Lasers |
Base Costs | §30 Alloys:25 Engineers:12 |
Base Damage | 5-7 |
Critical Damage | 9-11 |
Critical Chance | 0% |
Range | Medium |
Abilities | None |
- Heavy Laser can only be used by Heavy soldiers.
- While their critical chance is limited when compared to Laser Sniper Rifle or Scatter Laser, the Heavy Laser can be a very useful weapon in suppressing enemy targets, if the Heavy has appropriate training. The Heavy Laser also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO maps.