Difference between revisions of "Heavy Laser (EU2012)"
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+ | {{OriginalVersion (EU2012)}} |
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− | STUB |
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− | = |
+ | {{Ref Open | title = Description }} |
+ | [[File:HEAVY LASER (EU2012).png|100px|right|Heavy Laser]] |
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+ | The Heavy Laser requires a supplementary power supply that makes it somewhat unwieldy in combat, but it is capable of dealing high amounts of damage. |
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− | ==Stats== |
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+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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− | {| class="wikitable" width="25%" |
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− | |+ '''Heavy Laser''' |
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− | |- |
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− | ! width="30px" align="center" | Property !! Info |
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− | |- style="vertical-align:top;" |
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− | |- |
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− | | align="center" | Requires: || align="center" | Heavy Laser research |
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− | |- |
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− | | align="center" | Cost: || align="center" | ? |
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− | | align="center" | Grey Market Value: || align="center" | N/A |
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− | |- |
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− | | align="center" | Base Damage || align="center" | 6 |
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− | |- |
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− | | align="center" | Critical Damage || align="center" | 9 |
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− | | align="center" | Effective Range || align="center" | Medium |
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− | |- |
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− | | align="center" | Reaction Range || align="center" | 27 |
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− | |- |
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− | | align="center" | Critical Chance|| align="center" | 0% |
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==Notes== |
==Notes== |
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+ | {{Weapon Data Box (EU2012) |
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− | ''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.'' |
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+ | |requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] |
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+ | |costs=§30<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers |
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+ | |base damage=5-7 |
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+ | |critical damage=9 or 10 |
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+ | |critical chance=0% |
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+ | |range= Medium |
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+ | |abilities=None |
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+ | |ammo=3 shots |
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+ | * Heavy Laser can only be used by [[Heavy (EU2012)|Heavy]] soldiers. |
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+ | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug. |
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+ | * While their critical chance is limited when compared to [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]] or [[Scatter Laser (EU2012)|Scatter Laser]], the Heavy Laser can be a very useful weapon in [[Suppression (EU2012)|suppressing]] enemy targets, if the Heavy has appropriate training. The Heavy Laser also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO [[Maps (EU2012)|maps]]. |
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+ | * Suppressing a target with this weapon will consume 2/3s of its ammo (or 1/3 after [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project is developed). It isn't possible to use suppression if the ammo is below this level. |
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+ | <br clear="all"> |
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==See Also== |
==See Also== |
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+ | {{Equipment (EU2012)}} |
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− | ''Place here internal links to wiki pages that might be relevant to the topic of the page'' |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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+ | [[Category: Equipment (EU2012)]] |
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+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 18:07, 30 January 2014
- For the original UFO: Enemy Unknown (1994) version, see Heavy Laser
Description |
The Heavy Laser requires a supplementary power supply that makes it somewhat unwieldy in combat, but it is capable of dealing high amounts of damage.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Heavy Lasers |
Base Costs | §30 25 Alloys 12 Engineers |
Base Damage | 5-7 |
Critical Damage | 9 or 10 |
Critical Chance | 0% |
Range | Medium |
Abilities | None |
- Heavy Laser can only be used by Heavy soldiers.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.
- While their critical chance is limited when compared to Laser Sniper Rifle or Scatter Laser, the Heavy Laser can be a very useful weapon in suppressing enemy targets, if the Heavy has appropriate training. The Heavy Laser also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO maps.
- Suppressing a target with this weapon will consume 2/3s of its ammo (or 1/3 after Ammo Conservation project is developed). It isn't possible to use suppression if the ammo is below this level.