Difference between revisions of "Heavy Plasma"

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The Heavy Plasma is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the [[Blaster Launcher]], with a fast rate of fire and high accuracy.
 
The Heavy Plasma is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the [[Blaster Launcher]], with a fast rate of fire and high accuracy.
  
This weapon is capable of penetrating a wide variety of terrain features, including even inner UFO walls and doors sometimes.  (See [[Destroying Terrain]] for more info.)  This property makes it indispensible for certain [[UFO_Assault]] tactics.
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This weapon is capable of penetrating a wide variety of terrain features, including even inner UFO walls and doors sometimes.  (See [[Destroying Terrain]] for more info.)  This property makes it indispensible for certain [[UFO Assault]] tactics.
  
 
Its 35 rounds are usually more than sufficient for the typical engagement.
 
Its 35 rounds are usually more than sufficient for the typical engagement.

Revision as of 05:09, 9 May 2006

Beam Weapons: Heavy Plasma

The Heavy Plasma is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the Blaster Launcher, with a fast rate of fire and high accuracy.

This weapon is capable of penetrating a wide variety of terrain features, including even inner UFO walls and doors sometimes. (See Destroying Terrain for more info.) This property makes it indispensible for certain UFO Assault tactics.

Its 35 rounds are usually more than sufficient for the typical engagement.

Pros: High stopping power. High penetration power. Light weight. Spare clips and almost fully loaded guns are plentiful by mid-game, just pry them out of dead alien fingers. 2nd only to the Plasma Rifle in accuracy, in all modes of fire.

Cons: Clips count towards 80-item limit. Doesn't have infinite ammo (but 35 shots can go a long way). Clips can be hard to come by in the early part of the game, and require Elerium if manufactured.

Weapon Vital Statistics

  • Actions, TU cost:
    • 35% TU Auto
    • 30% TU Snap
    • 60% TU Aimed
  • Accuracy:
    • 50% Auto
    • 75% Snap
    • 110% Aimed
  • Power: 115
  • Power type: Plasma
  • Ammo: One clip contains 35 rounds

See Also