Difference between revisions of "Heavy Plasma"
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− | == Beam Weapons: Heavy Plasma == |
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⚫ | This weapon is capable of penetrating a wide variety of terrain features, including most inner UFO walls and doors (See [[Destroying Terrain]] for more info). This property makes it indispensible for certain [[UFO Assault]] tactics, while its clip size of 35 rounds is usually more than sufficient for the typical engagement. |
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− | This property makes it indispensible for certain [[UFO Assault]] tactics. |
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− | Its 35 rounds are usually more than sufficient for the typical engagement. |
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+ | == Stats == |
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+ | <b>Heavy Plasma:</b> |
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+ | <table><tr><td>[[Image:BIGOBS30.GIF|left]]</td><td> |
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+ | *Size: 3 high x 2 wide |
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+ | *Weight: ??? |
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+ | *TUs: |
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+ | **Auto: 35% (Accuracy 50%) |
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+ | **Snap: 30% (Accuracy 75%) |
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+ | **Aimed: 60% (Accuracy 110%) |
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+ | *[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $122,000 for parts, 1,000 Engineer Hours, 1 Alien Alloy |
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+ | *Sell Price: $171,600</td></tr></table> |
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+ | <b>Heavy Plasma Clip:</b> |
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− | == Weapon Vital Statistics == |
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+ | <table><tr><td>[[Image:BIGOBS25.GIF|left]]</td><td> |
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− | *Actions, TU cost: |
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+ | *Ammo: 35 |
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− | **35% TU Auto |
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+ | *Size: 1 high x 1 wide |
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− | **30% TU Snap |
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+ | *Weight: ??? |
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− | **60% TU Aimed |
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+ | *[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $6,000 for parts, 80 Engineer Hours, 3 Elerium |
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+ | *Sell Price: $9,590</td></tr></table> |
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− | *Accuracy: |
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− | **50% Auto |
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− | **75% Snap |
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− | **110% Aimed |
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− | *Power type: Plasma |
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− | *Ammo: One clip contains 35 rounds |
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− | ==See Also== |
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− | * [[Weapons (UFO Defense)|Weapons]] |
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[[Category:Equipment (UFO Defense)]] |
[[Category:Equipment (UFO Defense)]] |
Revision as of 13:52, 4 July 2006
The larger cousion of the Plasma Rifle is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the Blaster Launcher, plus it has a fast rate of fire and high accuracy.
This weapon is capable of penetrating a wide variety of terrain features, including most inner UFO walls and doors (See Destroying Terrain for more info). This property makes it indispensible for certain UFO Assault tactics, while its clip size of 35 rounds is usually more than sufficient for the typical engagement.
Pros: High stopping power. High penetration power. Light weight. Spare clips and almost fully loaded guns are plentiful by mid-game - Just pry them out of dead alien fingers. It is second only to the Plasma Rifle in accuracy, in all modes of fire.
Cons: Clips count towards 80-item limit. Doesn't have infinite ammo like the Laser Rifle, although 35 shots goes a long way. Clips can be hard to come by in the early part of the game, and require Elerium if manufactured.
Stats
Heavy Plasma:
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Heavy Plasma Clip:
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