Difference between revisions of "Heavy Plasma"

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The Heavy Plasma is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the [[Blaster Launcher]], plus it has a fast rate of fire and high accuracy.
 
The Heavy Plasma is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the [[Blaster Launcher]], plus it has a fast rate of fire and high accuracy.
  
This weapon is capable of penetrating a wide variety of terrain features, including even most inner UFO walls and doors.  (See [[Destroying Terrain]] for more info.)  This property makes it indispensible for certain [[UFO Assault]] tactics.  Its 35 rounds are usually more than sufficient for the typical engagement.
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This weapon is capable of penetrating a wide variety of terrain features, including even most inner UFO walls and doors.  (See [[Destroying Terrain]] for more info.)   
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This property makes it indispensible for certain [[UFO Assault]] tactics.   
 +
Its 35 rounds are usually more than sufficient for the typical engagement.
  
'''Pros:''' High stopping power. High penetration power. Light weight. Spare clips and almost fully loaded guns are plentiful by mid-game -- just pry them out of dead alien fingers. It is second only to the Plasma Rifle in accuracy, in all modes of fire.  
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'''Pros:''' High stopping power. High penetration power. Light weight. Spare clips and almost fully loaded guns are plentiful by mid-game -- just pry them out of dead alien fingers. It is second only to the [[Plasma Rifle]] in accuracy, in all modes of fire.  
  
 
'''Cons:''' Clips count towards 80-item limit. Doesn't have infinite ammo like the [[Laser Rifle]], although 35 shots go a long way.  Clips can be hard to come by in the early part of the game, and require Elerium if manufactured.
 
'''Cons:''' Clips count towards 80-item limit. Doesn't have infinite ammo like the [[Laser Rifle]], although 35 shots go a long way.  Clips can be hard to come by in the early part of the game, and require Elerium if manufactured.

Revision as of 02:04, 28 June 2006

Beam Weapons: Heavy Plasma

The Heavy Plasma is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the Blaster Launcher, plus it has a fast rate of fire and high accuracy.

This weapon is capable of penetrating a wide variety of terrain features, including even most inner UFO walls and doors. (See Destroying Terrain for more info.) This property makes it indispensible for certain UFO Assault tactics. Its 35 rounds are usually more than sufficient for the typical engagement.

Pros: High stopping power. High penetration power. Light weight. Spare clips and almost fully loaded guns are plentiful by mid-game -- just pry them out of dead alien fingers. It is second only to the Plasma Rifle in accuracy, in all modes of fire.

Cons: Clips count towards 80-item limit. Doesn't have infinite ammo like the Laser Rifle, although 35 shots go a long way. Clips can be hard to come by in the early part of the game, and require Elerium if manufactured.

Weapon Vital Statistics

  • Actions, TU cost:
    • 35% TU Auto
    • 30% TU Snap
    • 60% TU Aimed
  • Accuracy:
    • 50% Auto
    • 75% Snap
    • 110% Aimed
  • Power: 115
  • Power type: Plasma
  • Ammo: One clip contains 35 rounds

See Also