Heavy Plasma

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Beam Weapons: Heavy Plasma

The Heavy Plasma is a powerful squad support weapon which is nonetheless light enough to be usable by nearly any soldier. It is the most powerful weapon available to X-COM agents short of the Blaster Launcher, with a fast rate of fire and high accuracy.

This weapon is capable of penetrating a wide variety of terrain features, including even inner UFO walls and doors sometimes. (See Destroying Terrain for more info.) This property makes it indispensible for certain UFO_Assault tactics.

Its 35 rounds are usually more than sufficient for the typical engagement.

Pros: High stopping power. High penetration power. Light weight. Spare clips and almost fully loaded guns are plentiful by mid-game, just pry them out of dead alien fingers. 2nd only to the Plasma Rifle in accuracy, in all modes of fire.

Cons: Clips count towards 80-item limit. Doesn't have infinite ammo (but 35 shots can go a long way). Clips can be hard to come by in the early part of the game, and require Elerium if manufactured.

Weapon Vital Statistics

  • Actions, TU cost:
    • 35% TU Auto
    • 30% TU Snap
    • 60% TU Aimed
  • Accuracy:
    • 50% Auto
    • 75% Snap
    • 110% Aimed
  • Power: 115
  • Power type: Plasma
  • Ammo: One clip contains 35 rounds

See Also