Difference between revisions of "Heavy Thermic Lance"
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* Can easily one hit the majority of alien units (even Lobstermen) |
* Can easily one hit the majority of alien units (even Lobstermen) |
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* Mind controlled units can't use it on your troops |
* Mind controlled units can't use it on your troops |
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+ | * Can be a live saver in narrow passages during Cruiser Terror Missions, Colony Assaults and Artefact Sites |
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| cons = |
| cons = |
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* Medium damage per Time Unit consumption compared to Vibro Blade and Thermic Lance |
* Medium damage per Time Unit consumption compared to Vibro Blade and Thermic Lance |
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The drill-based weapons were introduced in ''[[TFTD|Terror from the Deep]]''. They are the only forms of equipment to have no direct equivalents in the previous game, ''[[X-COM|UFO: Enemy Unknown]]''. |
The drill-based weapons were introduced in ''[[TFTD|Terror from the Deep]]''. They are the only forms of equipment to have no direct equivalents in the previous game, ''[[X-COM|UFO: Enemy Unknown]]''. |
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== Usage notes == |
== Usage notes == |
Revision as of 23:20, 21 September 2015
General Information
Key Features | |||
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Pros | Cons | ||
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As is common practice with practically all weapons of alien design, to get more power out of something the most common solution is to just make it bigger. As a result, the Heavy Thermic Lance is the heaviest, largest and slowest drill weapon to date. On the bright side, it has the potential to produce enough power to put even the Sonic Cannon to shame.
The Heavy Thermic Lance becomes available for research after completing research on the Thermic Lance.
The tradition of the first two drills continues with the aliens not having a clue how to use these devices as weapons. Again the drills will not activate when pointed at an inanimate object like a wall.
The drill-based weapons were introduced in Terror from the Deep. They are the only forms of equipment to have no direct equivalents in the previous game, UFO: Enemy Unknown.
Usage notes
- Compared with the Thermic Lance and Vibro Blade at a total use of 60% Time Units, the Heavy Thermic Lance places second in terms of damage with a total of 450 damage (3 uses), while the Thermic Lance places last with only 440 damage (4 uses) and the Vibro Blade dealing most damage with 480 damage (6 uses).
Vital Statistics
Heavy Thermic Lance
- Damage: 150 Drill
- Attack Cost: 20%
- Base Accuracy: 160%
- Weight: 15
- Selling Cost: $2,000
- Build Cost: $20,000 plus:
- Technician Hrs: 300
- Workshop Space: 3
- Zrbite: 2
Usage notes
- The inhuman power available to the wielder of a Heavy Thermic Lance is offset by the rather cumbersome weight of the device. At 15 weight units, it weighs as much as a Torpedo Launcher loaded with a Small Torpedo and just a bit less than a loaded Disruptor Pulse Launcher. As such, the Heavy Thermic Lance should only be distributed to strong soldiers who can handle it.
See Also
Terror From The Deep: Equipment (TFTD) | |
Armor | Diving Suit • Plastic Aqua Armor • Ion Armor • Magnetic Ion Armor |
Weapons | Dart Gun • Jet Harpoon • Gas Cannon • Hydro-Jet Cannon • Torpedo Launcher • Thermal Tazer Magna-Blast Grenade • Particle Disturbance Grenade • Magna-Pack Explosive |
Portable Equipment | Dye Grenade • Particle Disturbance Sensor • Medi-Kit • Chemical-flare • M.C. Disruptor • M.C. Reader • Zrbite |
SWS | Coelacanth/G. Cannon • Coelacanth/Aqua Jet • Coelacanth/Gauss • Displacer/Sonic • Displacer/PWT |
Data | Weapon Summaries • TFTD Item destruction table • SWS/Terror Unit Innate Weapons |