Difference between revisions of "Height"

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m (Finished standing/kneeling height table. Added tracked HWP heights also.)
Line 9: Line 9:
 
  '''Unit        Height  Height'''
 
  '''Unit        Height  Height'''
 
  '''----      -------- --------'''
 
  '''----      -------- --------'''
  Silacoid      10      --
+
  Silacoid      10      10
  Celatid      12      --
+
  Celatid      12      12
  Tank          12      --
+
  Hovertank    12      12
  Cyberdisc    15      --
+
HWP (tracked) 16      16
 +
  Cyberdisc    15      15
 
  Sectoid      16      12
 
  Sectoid      16      12
  Snakeman      18      --
+
  Snakeman      18      18
  Zombie        18      --
+
  Zombie        18      18
 
  Ethereal      20      15
 
  Ethereal      20      15
 
  Floater      21      16
 
  Floater      21      16

Revision as of 01:09, 12 October 2005

When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.

The following table lists the heights of each unit:

           Standing Kneeling
Unit        Height   Height
----       -------- --------
Silacoid      10       10
Celatid       12       12
Hovertank     12       12
HWP (tracked) 16       16
Cyberdisc     15       15
Sectoid       16       12
Snakeman      18       18
Zombie        18       18
Ethereal      20       15
Floater       21       16
Muton         21       16
Chryssalid    21       16
Civilian      21       16
Soldier       22       14
Reaper        23       16
Sectopod      23       16

While all units have a seperate height when kneeling, only the solder can actually perform this action.

See Also

Firing Accuracy

Danial's Real-Life Height Conversions