Height

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When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.

The following table lists the heights of each unit:

Silacoid   10
Celatid    12
Tank       12
Cyberdisc  15
Sectoid    16
Snakeman   18
Zombie     18
Ethereal   20
Floater    21
Muton      21
Chryssalid 21
Civilian   21
Soldier    22 (or 14, when kneeling)
Reaper     23
Sectopod   23

While all units have a seperate height when kneeling, only the solder can actually perform this action.

See Also

Firing Accuracy

Danial's Real-Life Height Conversions