Difference between revisions of "Hideouts (Piratez)"

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<div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">This custom starting layout is ideal for providing a bottleneck for enemies to be funneled through, allowing your hands to defend more easily.</div>
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<div style="float:left; clear:right; margin: .5em 0 1em 2em; background: transparent; max-width: 20em;">This custom starting layout is ideal for providing a bottleneck for enemies to be funneled through, allowing your hands to defend more easily.<br /><br />This also allows room for expansion with larger facilities (generally 2X2 tiles).</div>
 
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Revision as of 04:59, 26 November 2015

This page may be outdated. It is up-to-date for version 0.96. The latest version is v.N1.


Default layout for Headquarters
This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is v.N1.


dirt dirt hangar1 hangar2 dirt dirt
dirt dirt hangar3 hangar4 dirt dirt
dirt dirt lift dirt dirt dirt
dirt dirt vaults barracks dirt dirt
Base-dirt.gif Base-dirt.gif Base-workshop.gif Base-still.gif Base-dirt.gif Base-dirt.gif
Base-dirt.gif Base-prison.gif Base-lab.gif Base-hires radar.gif Base-dirt.gif Base-dirt.gif


Welcome to ya Headquarters, Cap'n! Here, you'll find ya can build some facilities, but we need ta do research some blueprints for some of the more advanced buildings. Unfortunately Cap'n, the Laboratory in your Headquarters is unique and we won't be able to replicate it anywhere else! Other than the Lab and Access Lift, the rest will require time, resources and research to be constructed.



A few changes to keep in mind while playing Piratez:

  • Performing research not only requires Brainerz (Scientists), but an appropriate research building (e.g., Laboratory, Library)!
  • Manufacturing items will require Runts (Engineers), appropriate research, appropriate materials, as well as dependent on manufacturing facilities (some are specialized, like Industrial Printer).

There are major changes between the bases in Piratez and X-Com. Some facilities may offer storage space, manufacture space, research space, as well as dependencies for more advanced facilities.

Other than the Headquarters, any new bases will require a research-type facility in order to conduct research. Likewise, bases will require specific manufacture-type facilities in order to produce items, such as a Still in order to produce any alcoholic items. More advanced armor and equipment will thus require advanced manufacturing facilities, such as the Industrial Printer and/or Mint.

The most important facility is the Laboratory, found in your Headquarters (first base) that is essentially irreplaceable, so be sure to place it far from any Hangars or Access Lifts so as to prevent it from being destroyed, if your base happens to be raided!

Base Layout Examples

Headquarters

Chokepoint Starting Layout
This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is v.N1.


hangar1 hangar2 dirt dirt dirt dirt
hangar3 hangar4 dirt dirt dirt dirt
lift dirt dirt dirt dirt dirt
vaults barracks workshop prison still lab
Base-hires radar.gif Base-dirt.gif Base-dirt.gif Base-dirt.gif Base-dirt.gif Base-dirt.gif
Base-dirt.gif Base-dirt.gif Base-dirt.gif Base-dirt.gif Base-dirt.gif Base-dirt.gif


This custom starting layout is ideal for providing a bottleneck for enemies to be funneled through, allowing your hands to defend more easily.

This also allows room for expansion with larger facilities (generally 2X2 tiles).
















Hideouts

Zeppelin Hideout
This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is v.N1.


hangar1 hangar2 hangar1 hangar2 hangar1 hangar2
hangar3 hangar4 hangar3 hangar4 hangar3 hangar4
lift still hangar1 hangar2 hangar1 hangar2
barracks workshop hangar3 hangar4 hangar3 hangar4
Base-hangar1.gif Base-hangar2.gif Base-hangar1.gif Base-hangar2.gif Base-hangar1.gif Base-hangar2.gif
Base-hangar3.gif Base-hangar4.gif Base-hangar3.gif Base-hangar4.gif Base-hangar3.gif Base-hangar4.gif


Sample secondary hideout that contains all your Spy Zeppelins for mobile radar coverage (cheaper than building bunch of radar bases that won't cover everything). Barracks/Still/Workshop can be changed with other facilities (perhaps Hideout Shroud).
















Industrial Hideout
This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is v.N1.


factory1 factory2 factory3 lift hangar1 hangar2
factory4 factory5 factory6 barracks hangar3 hangar4
factory7 factory8 factory9 barracks LargeQuarters1 LargeQuarters2
reactor power still barracks LargeQuarters3 LargeQuarters4
Base-LargeVaults1.gif Base-LargeVaults2.gif Base-LargeQuarters1.gif Base-LargeQuarters2.gif Base-LargeQuarters1.gif Base-LargeQuarters2.gif
Base-LargeVaults3.gif Base-LargeVaults4.gif Base-LargeQuarters3.gif Base-LargeQuarters4.gif Base-LargeQuarters3.gif Base-LargeQuarters4.gif


Sample secondary hideout that can be used to manufacture supplies for the main base as well as major alcohol exporter.