Difference between revisions of "High Explosive"
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High Explosive |
High Explosive |
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− | Power: 110, Explosive |
+ | *Power: 110, Explosive |
− | Cost: 1,500 |
+ | *Cost: 1,500 |
− | Size: 2x1 |
+ | *Size: 2x1 |
− | Weight: |
+ | *Weight: (tbc) |
The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try. |
The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try. |
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− | The latest version of XCOMUTIL |
+ | NB. The latest version of XCOMUTIL can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb. |
Revision as of 10:23, 25 August 2005
High Explosive
- Power: 110, Explosive
- Cost: 1,500
- Size: 2x1
- Weight: (tbc)
The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try.
Set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side.
NB. The latest version of XCOMUTIL can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb.