Difference between revisions of "High Explosive"

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(→‎See Also: Standardizing.)
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Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast 'em in the shell.
 
Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast 'em in the shell.
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Tip: For strong characters who want to throw these things like grenades... be aware you can set the timer and as long as they are not on the ground, they won't explode. So you can prime them this turn, then throw them on a later turn, giving you much more movement TU.
  
 
== See Also ==
 
== See Also ==

Revision as of 12:24, 8 April 2009

Bang in a can. Bring one to UFO parties. Remember to run once lit.

High Explosive (or HE) is also the name for all munitions with an explosive damage type -- from Grenades to Blaster Bombs.

Stats

BIGOBS22.GIF
  • Power: 110 High Explosive
  • Size: 1 high x 2 wide
  • Weight: 6
  • TUs:
    • Transfer from shoulder strap to hand: 3 TU. See Inventory TU Table
    • Priming: 50%
    • Throwing: 25%
  • Cost: $1,500
  • Sell Price: $1,200

Usage Notes

The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try.

Bug: Dropping the high explosive rather than throwing it will often not attribute any hit experience to the person dropping the explosive if it hurts enemies in the blast. This is because the game will not assign ownership of the explosive to the right soldier until it is thrown.

To work around this bug, you must throw the explosive, during or well before its intended use. The explosive remembers the last person who threw it, and will award any experience to that person. This applies to all other grenades as well, with the exception of the proximity mine.

Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast 'em in the shell.

Tip: For strong characters who want to throw these things like grenades... be aware you can set the timer and as long as they are not on the ground, they won't explode. So you can prime them this turn, then throw them on a later turn, giving you much more movement TU.

See Also

Understanding Grenades


UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers