Difference between revisions of "High Explosive"

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High Explosive
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Bang in a can. Bring one to UFO parties.
  
*Power: 110, Explosive
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*Remember to run once lit.
*Cost: 1,500
 
*Size: 2x1
 
*Weight: (tbc)
 
  
The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try.
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==Weapon Vital Statistics==
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*Power: 110 High Explosive
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*Size: 1 high x 2 wide
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*Weight: 6
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*Priming Cost: 50% of base TUs
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*Throw Cost: 25% of base TUs
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*Buy Price: $1,500
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*Sell Price: $1,200
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*Cannot be manufactured
  
Set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side.
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==Usage Notes==
  
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The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful [[Throwing Accuracy#Throwing Distance|distance]] by a strong soldier, so throwing them is a worthy experiment to try.
  
NB. The latest version of XCOMUTIL can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb.
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Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast'em in the shell.
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NB: The latest version of [http://members.aol.com/stjones/xcomutil XCOMUTIL] can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb.
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==See Also==
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*[[Weapons (UFO Defense)|Weapons]]
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*[[Damage Formula#Eplsoive Damage To Walls And Objects|Explosion Damage]]
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*[[Throwing Accuracy#Throwing Distance|Throwing Distance]]
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*[[Soldiers (UFO Defense)|Soldier Stats]]

Revision as of 17:30, 17 October 2005

Bang in a can. Bring one to UFO parties.

  • Remember to run once lit.

Weapon Vital Statistics

  • Power: 110 High Explosive
  • Size: 1 high x 2 wide
  • Weight: 6
  • Priming Cost: 50% of base TUs
  • Throw Cost: 25% of base TUs
  • Buy Price: $1,500
  • Sell Price: $1,200
  • Cannot be manufactured

Usage Notes

The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try.

Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast'em in the shell.

NB: The latest version of XCOMUTIL can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb.

See Also