Difference between revisions of "High Explosive"
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− | + | Bang in a can. Bring one to UFO parties. | |
− | * | + | *Remember to run once lit. |
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− | |||
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− | + | ==Weapon Vital Statistics== | |
+ | *Power: 110 High Explosive | ||
+ | *Size: 1 high x 2 wide | ||
+ | *Weight: 6 | ||
+ | *Priming Cost: 50% of base TUs | ||
+ | *Throw Cost: 25% of base TUs | ||
+ | *Buy Price: $1,500 | ||
+ | *Sell Price: $1,200 | ||
+ | *Cannot be manufactured | ||
− | + | ==Usage Notes== | |
+ | The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful [[Throwing Accuracy#Throwing Distance|distance]] by a strong soldier, so throwing them is a worthy experiment to try. | ||
− | NB | + | Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast'em in the shell. |
+ | |||
+ | NB: The latest version of [http://members.aol.com/stjones/xcomutil XCOMUTIL] can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb. | ||
+ | |||
+ | ==See Also== | ||
+ | |||
+ | *[[Weapons (UFO Defense)|Weapons]] | ||
+ | *[[Damage Formula#Eplsoive Damage To Walls And Objects|Explosion Damage]] | ||
+ | *[[Throwing Accuracy#Throwing Distance|Throwing Distance]] | ||
+ | *[[Soldiers (UFO Defense)|Soldier Stats]] |
Revision as of 17:30, 17 October 2005
Bang in a can. Bring one to UFO parties.
- Remember to run once lit.
Weapon Vital Statistics
- Power: 110 High Explosive
- Size: 1 high x 2 wide
- Weight: 6
- Priming Cost: 50% of base TUs
- Throw Cost: 25% of base TUs
- Buy Price: $1,500
- Sell Price: $1,200
- Cannot be manufactured
Usage Notes
The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try.
Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast'em in the shell.
NB: The latest version of XCOMUTIL can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb.