Difference between revisions of "Highwayman (Piratez)"

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(Page fomatted per standard but with incomplete sections.)
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{|
 
{|
 
| {{Template:Resistances (Piratez)|=
 
| {{Template:Resistances (Piratez)|=
| special = 100
+
| charm = 100
 
| piercing = 100
 
| piercing = 100
| incendiary = 80
+
| burn = 80
 
| concussive = 100
 
| concussive = 100
 
| laser = 85
 
| laser = 85
 
| plasma = 100
 
| plasma = 100
| stun = 80
+
| daze = 80
 
| cutting = 80
 
| cutting = 80
 
| acid = 80
 
| acid = 80

Revision as of 19:35, 27 March 2018

This page may be outdated. It is up-to-date for version 0.96. The latest version is v.N1.


Highwayman
Time Units 50
Stamina 50
Health 40
Bravery 80
Reactions 40
Firing Accuracy 50
Melee Accuracy 50
Throwing Accuracy 35
Strength 30
VooDoo Skill 0
VooDoo Strength 40


Armor: Front 10
Armor: Sides 10
Armor: Rear 10
Armor: Under 10
Evasion 16/8
Aggression 1
Intelligence 4
Night Vision 9
Energy Recovery 25
Stun Recovery Normal


Bandit - Highwayman


2X2 Unit? No
Height Standing 21
Size Medium
Bleed Immune? No
Ransom $2500
Score 7


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
100% 100% 80% 100% 85% 100% 80% 80% 80% 200% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%



Bootypedia

Highwayman Information

"The Highwaymen are seasoned and well-trained plunderers. They prefer to use ranged weapons, and possess better training with those than most Bandits, but they're far from harmless in melee. Their leather armors allow them to dodge sloppy blows, as well as provide some protection against most forms of attack, like stun, fire, acid, smoke and cutting - at the price of movement speed."

Source: Piratez Bootypedia

Inventory

Under construction

Associated Research

Under construction

Raw Ruleset Data

Under construction

Notes

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