Difference between revisions of "Hiring/firing"

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Some notes on hiring and firing:
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Some notes on hiring, firing, and transferring:
 
*You can only have a maximum of 250 soldiers. This includes new recruits (not yet shown up) and soldiers in transit between bases.
 
*You can only have a maximum of 250 soldiers. This includes new recruits (not yet shown up) and soldiers in transit between bases.
*New soldiers cost $20,000. This is also their maintenance fee (salary), unlike engineers and scientists, whose salary is half their hiring fee. Thus if you have 250 soldiers, you are paying $5M/month for them.
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*New soldiers cost $20,000. This is also their maintenance fee (salary), unlike engineers and scientists, whose salary is half their hiring fee. If you have the full 250 soldiers, they're costing you $5M/month.
*Statistics and names of new recruits are always randomly generated. See [[Raw recruit statistical likelihood]] for more info.
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*It takes 72 hours (3 days) for new recruits to show up. Once at a base, it takes about 8-16 hours to transfer between bases, probably dependent on distance. <i>Anybody have better numbers here?</i>
*It takes 72 hours for new recruits to show up. Once at a base, it generally takes between 12-16 hours to transfer between bases, probably dependent on distance. <i>Anybody have better numbers here?</i>
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*Statistics and names of new recruits are always randomly generated. See [[Raw recruit statistical likelihood|recruit statistics]] for more info, including the probability of getting the perfect soldier.
*A soldier's armor stays "with" them if they are transferred or fired. So it is LOST if you fire them when they have on armor. This is the only item that stays with a soldier. Armor can be seen/changed on the Soldier tab, or under Equip Craft.
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*A soldier's armor stays with them, including if they are transferred or fired. So it is <b>LOST</b> if you fire them when they have on armor. This is the only item that stays with a soldier. Armor can be seen/changed on the Soldier tab, or under Equip Craft.
*Only 100 items can be in transit (transferred between bases) in total at any given time. "Items" here means line items; one transfer of 200 Elerium counts as one line item. Soldiers (including new recruits) each count as one item. So, in the endgame, if you want to hire a ton of new recruits for high-psi screening at the beginning of a month, you can only have 100 on the way at a time. (This leads to a theoretical max of 1,000 soldiers per month if you're doing high-volume screening.) You might also want to do routine inter-base transfers before hiring huge batches, because they will hog your transfer queue for 3 days.
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*Only 100 items can be in transit (transferred between bases) in total at any given time. "Items" here means line items; one transfer of 200 Elerium counts as one line item. Soldiers (including new recruits) each count as one item. So, in the endgame, if you want to hire a ton of new recruits for high-psi screening at the beginning of a month, you can only have 100 on the way at a time. This leads to a theoretical max of 1,000 soldiers per month if you're doing high-volume screening (3 days for 100 soldiers; 30 days per month). Do routine inter-base transfers before hiring huge batches, because they will hog your transfer queue for 3 days.
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== See Also ==
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*[[Raw_recruit_statistical_likelihood|Recruit statistics]]
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*[[Under_The_Hood#Not_so_useful_Glitches|Transfer-limit cash-eating glitch]]

Revision as of 14:45, 11 October 2005

Some notes on hiring, firing, and transferring:

  • You can only have a maximum of 250 soldiers. This includes new recruits (not yet shown up) and soldiers in transit between bases.
  • New soldiers cost $20,000. This is also their maintenance fee (salary), unlike engineers and scientists, whose salary is half their hiring fee. If you have the full 250 soldiers, they're costing you $5M/month.
  • It takes 72 hours (3 days) for new recruits to show up. Once at a base, it takes about 8-16 hours to transfer between bases, probably dependent on distance. Anybody have better numbers here?
  • Statistics and names of new recruits are always randomly generated. See recruit statistics for more info, including the probability of getting the perfect soldier.
  • A soldier's armor stays with them, including if they are transferred or fired. So it is LOST if you fire them when they have on armor. This is the only item that stays with a soldier. Armor can be seen/changed on the Soldier tab, or under Equip Craft.
  • Only 100 items can be in transit (transferred between bases) in total at any given time. "Items" here means line items; one transfer of 200 Elerium counts as one line item. Soldiers (including new recruits) each count as one item. So, in the endgame, if you want to hire a ton of new recruits for high-psi screening at the beginning of a month, you can only have 100 on the way at a time. This leads to a theoretical max of 1,000 soldiers per month if you're doing high-volume screening (3 days for 100 soldiers; 30 days per month). Do routine inter-base transfers before hiring huge batches, because they will hog your transfer queue for 3 days.

See Also