Difference between revisions of "Hold (UFO2000)"
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Winterheart (talk | contribs) m (Winterheart moved page Hold( UFO2000) to Hold (UFO2000)) |
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===Objective=== | ===Objective=== | ||
− | '''Player 1:''' You must save at least half of your squad (rounded down) until the end of the match (number of turns is set in the "Options" section. | + | '''Player 1:''' You must save at least half of your squad (rounded down) until the end of the match (number of turns is set in the "Options" section). |
− | '''Player 2:''' You must kill more than half of the enemy squad (rounded down) before the end of the match (number of turns is set in the "Options" section. | + | '''Player 2:''' You must kill more than half of the enemy squad (rounded down) before the end of the match (number of turns is set in the "Options" section). |
− | Options: | + | Options: |
===Deployment Types=== | ===Deployment Types=== |
Latest revision as of 19:12, 14 July 2015
Overview of Hold Scenario
Objective
Player 1: You must save at least half of your squad (rounded down) until the end of the match (number of turns is set in the "Options" section).
Player 2: You must kill more than half of the enemy squad (rounded down) before the end of the match (number of turns is set in the "Options" section).
Options:
Deployment Types
- Surrounded
Description
...
Options
- Half-turns to hold (match length) <1~20>
Tips
...