Hovertank/Plasma

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General Information

The plasma hovertank leverages off Firestorm technology to provide a small, airborne weapons platform of unsurpassed moblity.

The hovertank is superior in both armor and agility to the standard tracked chasis, while mounting a powerful plasma cannon in the turret. The elerium power source allows the cannon to fire indefinately without power depletion. The weapon has its weaknesses, however. Primarily it lacks auto-fire capability, and furthermore the aimed-shot mode requires too much aiming time for too little accuracy. Finally, the turret fire is, inexplicably, slightly weaker than man-portable heavy plasma, making it incapable of destroying the internal bulkheads of alien craft (110 damage vs. 115 for a heavy plasma shot).

Of course, by the time the hovertank becomes available, commanders will typically have access to high-tech armor and alien weapons, making the hovertank less competitive with well-equiped soldiers. However, its benefits still compel most commanders to bring along at least one on each mission.


Vital Statistics

Cost:$850,000
Manufacturing Requirements:1200 Engineer hours, 30 Elerium-115 and 5 Alien Alloys
Research Requirements:Plasma Cannon, New Fighter Craft
Time Units:100
Health:90
 
Weapon/damage type:Plasma
Weapon Power:110
Ammunition Capacity:255
Ammunition Cost:Free
Snap Shot Time:30
Snap Shot Accuracy:51%
Aimed Shot Time:60
Aimed Shot Accuracy:60%
 
Front Armor:130
Left/Right Armour:130
Rear Armor:130
Under Armor:100

See Also