Human Mage (Piratez)

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Human Mage
Time Units 50
Stamina 40
Health 50
Bravery 80
Reactions 45
Firing Accuracy 50
Melee Accuracy 50
Throwing Accuracy 30
Strength 24
VooDoo Skill 20
VooDoo Strength 70


Armor: Front 7
Armor: Sides 7
Armor: Rear 7
Armor: Under 7
Evasion None
Aggression 0
Intelligence 7
Night Vision 9
Energy Recovery 20
Stun Recovery Normal


Human - Human Mage


2X2 Unit? No
Height Standing 22
Size Large
Bleed Immune? No
Ransom $125,000
Score -5


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
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Bootypedia

Human Mage Information

"The Mages are amongst the top tier of the Pureblood society, although they prefer to be called 'humans of old' or simply 'men'. The Mages are members of old and powerful families and they wield strong VooDoo, devastating against Beastmen and dangerous even to humans and mutants. Their money, allies and influence are a good safeguard against any prosecution they might face from the Academy. They're quite high and mighty because of their status and can be sold for quite a ransom. Mages don't wear any armor, but their spells make them resistant to Plasma-type damage and allow them to regenerate Health in battle. The Mages, like the Commandos and Reverends are the paragons of the human race: the empire builders."

Source: Piratez Bootypedia

Inventory

Under construction

Associated Research

Under construction

Raw Ruleset Data

Under construction

Notes

These mages can channel their voodoo power into powerful healing for their bodies (10 health points recovered each turn). Their Voodoo Defense it equal to 91.5.
The negative score for killing these gals indicates how displeased the local governments may get from messing with these citizens.