Difference between revisions of "Humans (Apocalypse)"

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[[Image:Human_apocalypse.png|right]]
Humans will probably be the mainstay of your forces. They usually start out with very good physical skills, they level up in them quite quickly, with these soldiers obtaining amazing accuracy and stamina levels within a very short period of time. The only true problem with human forces are their poor psionic skills. These troops tend to be very susceptible to psionics when facing off against [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]]s and [[Psimorph (Apocalypse)|Psimorph]]s. Even when maxed, their own psi skills are completely ineffective except against some anthropods. Otherwise, these troopers can go through anything very quickly. With the proper firepower, they will surpass all of your other troops.
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Humans will probably be the mainstay of your forces. They usually start out with good physical skills, which level up quite quickly, with these soldiers obtaining amazing accuracy and stamina levels within a very short period of time. The only true problem with human forces are their poor psionic skills. These troops tend to be very susceptible to psionics when facing off against [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]]s and [[Psimorph (Apocalypse)|Psimorph]]s. Even when maxed, their own psi skills are completely ineffective except at the easiest tasks like probing. Other than that, these troopers are your default choice for a physical soldier, and with a bit of training and experience they will surpass androids at conventional combat. They're also available by the dozen.
   
 
You can train human agents. This can only be done if the base of operations at which they are staying has a [[Training Area (Apocalypse)|Training Area]] or a [[Psi-Gym (Apocalypse)|Psi-Gym]].
 
You can train human agents. This can only be done if the base of operations at which they are staying has a [[Training Area (Apocalypse)|Training Area]] or a [[Psi-Gym (Apocalypse)|Psi-Gym]].
   
 
== See Also ==
 
== See Also ==
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* [[Agents (Apocalypse)|Agents]]
 
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{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
 
[[Category: Agents (Apocalypse)]]

Latest revision as of 12:38, 24 July 2020

Human apocalypse.png

Humans will probably be the mainstay of your forces. They usually start out with good physical skills, which level up quite quickly, with these soldiers obtaining amazing accuracy and stamina levels within a very short period of time. The only true problem with human forces are their poor psionic skills. These troops tend to be very susceptible to psionics when facing off against Micronoid Aggregates and Psimorphs. Even when maxed, their own psi skills are completely ineffective except at the easiest tasks like probing. Other than that, these troopers are your default choice for a physical soldier, and with a bit of training and experience they will surpass androids at conventional combat. They're also available by the dozen.

You can train human agents. This can only be done if the base of operations at which they are staying has a Training Area or a Psi-Gym.

See Also

Apocalypse InsigniaX-COM: Apocalypse/Units
X-COM: HumansHybridsAndroids
Aliens:

BrainsuckerMultiwormMultiworm EggHyperwormChrysalisAnthropodPsimorphSpitterMegaspawnPopperSkeletoidMicronoid AggregateQueenspawnOverspawnSectoid

Civilians: Population (PoliceCultistGangsterBuilding SecurityCorporate HoodCivilianX-COM Technical Personnel)
Data Agents Stats Unit Stats • To do (Other relevant articles)