Difference between revisions of "Hyper-wave Decoder"
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[[Image:Base-hyperwave.gif|right|100px]] |
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− | The most expensive facility in the game (but worth every penny), the Hyper-Wave Decoder not only picks up any UFO within its detection range, but informs you of the type, mission, and race onboard. |
+ | The most expensive facility in the game (but worth every penny), the Hyper-Wave Decoder not only picks up any UFO within its detection range, but informs you of the type, mission, and race onboard. |
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− | The [[Small Radar System|Small]] and [[Large Radar System]]s have a percentage chance of detecting UFOs passing within range, but the Hyper-Wave Decoder will detect '''any''' UFO within its range immediately. Once a this facility is constructed, all other radar systems housed in the same base become unnecessary and can be dismantled. |
+ | The [[Small Radar System|Small]] and [[Large Radar System]]s have a percentage chance of detecting UFOs passing within range, but the Hyper-Wave Decoder will detect '''any''' UFO within its range immediately. Once a this facility is constructed, all other radar systems housed in the same base become unnecessary and can be dismantled. |
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− | <br> |
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Although the Hyper-Wave Decoder's actual range is unknown, it is the ultimate tool for [[UFO Detection]]. It adds one unit to your base's "Long Range Detection" meter, although that statistic is meaningless. Clearly there is no need for building more than one Hyper-Wave Decoder in any given base, even if there was it is likely that it would have no effect, as per the Radar systems. |
Although the Hyper-Wave Decoder's actual range is unknown, it is the ultimate tool for [[UFO Detection]]. It adds one unit to your base's "Long Range Detection" meter, although that statistic is meaningless. Clearly there is no need for building more than one Hyper-Wave Decoder in any given base, even if there was it is likely that it would have no effect, as per the Radar systems. |
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+ | This [[Base Facilities|base facility]] appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Transmission Resolver]]. |
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[[Image:XBASE_13MAP-L1.PNG|Hyper-Wave Decoder: Level 0|250 px]] [[Image:XBASE_13MAP-L2.PNG|Hyper-Wave Decoder: Level 1|250 px]] |
[[Image:XBASE_13MAP-L1.PNG|Hyper-Wave Decoder: Level 0|250 px]] [[Image:XBASE_13MAP-L2.PNG|Hyper-Wave Decoder: Level 1|250 px]] |
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{{Base Facilities Navbar}} |
{{Base Facilities Navbar}} |
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− | [[Category:Base Facilities]] |
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− | [[Category:Research]] |
+ | [[Category:Research (EU)]][[Category:Base Facilities (EU)]] |
Revision as of 11:29, 22 December 2009
General Information
The most expensive facility in the game (but worth every penny), the Hyper-Wave Decoder not only picks up any UFO within its detection range, but informs you of the type, mission, and race onboard.
The Small and Large Radar Systems have a percentage chance of detecting UFOs passing within range, but the Hyper-Wave Decoder will detect any UFO within its range immediately. Once a this facility is constructed, all other radar systems housed in the same base become unnecessary and can be dismantled.
Although the Hyper-Wave Decoder's actual range is unknown, it is the ultimate tool for UFO Detection. It adds one unit to your base's "Long Range Detection" meter, although that statistic is meaningless. Clearly there is no need for building more than one Hyper-Wave Decoder in any given base, even if there was it is likely that it would have no effect, as per the Radar systems.
This base facility appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Transmission Resolver.
Statistics
Construction Time: 26 days
Construction Cost: $1,400,000
Maintenance Cost: $35,000/month
Detection Abilities:
Short: 0
Long: 0
Hyperwave: +100
The above apply a one-time-bonus to the bases detection abilities.
See Also