Difference between revisions of "Hyper-wave Decoder"

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[[Image:Base-hyperwave.gif|right|100px]]
 
[[Image:Base-hyperwave.gif|right|100px]]
  
The most expensive facility in the game (but worth every penny), the Hyper-Wave Decoder not only picks up any UFO within its detection range, but informs you of the type, mission, and race onboard.
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The most expensive facility in the game (but worth every penny), the Hyper-Wave Decoder not only picks up any UFO within its detection range, but informs you of the type, mission, and race onboard. Hyper-Wave Decoders can only be built after you have captured an alien Navigator.
  
 
The [[Small Radar System|Small]] and [[Large Radar System]]s have a percentage chance of detecting UFOs passing within range, but the Hyper-Wave Decoder will detect '''any''' UFO within its range immediately.  Once a this facility is constructed, all other radar systems housed in the same base become unnecessary and can be dismantled.
 
The [[Small Radar System|Small]] and [[Large Radar System]]s have a percentage chance of detecting UFOs passing within range, but the Hyper-Wave Decoder will detect '''any''' UFO within its range immediately.  Once a this facility is constructed, all other radar systems housed in the same base become unnecessary and can be dismantled.

Revision as of 10:43, 24 December 2009

General Information

Base-hyperwave.gif

The most expensive facility in the game (but worth every penny), the Hyper-Wave Decoder not only picks up any UFO within its detection range, but informs you of the type, mission, and race onboard. Hyper-Wave Decoders can only be built after you have captured an alien Navigator.

The Small and Large Radar Systems have a percentage chance of detecting UFOs passing within range, but the Hyper-Wave Decoder will detect any UFO within its range immediately. Once a this facility is constructed, all other radar systems housed in the same base become unnecessary and can be dismantled.

Although the Hyper-Wave Decoder's actual range is unknown, it is the ultimate tool for UFO Detection. It adds one unit to your base's "Long Range Detection" meter, although that statistic is meaningless. Clearly there is no need for building more than one Hyper-Wave Decoder in any given base, even if there was it is likely that it would have no effect, as per the Radar systems.

This base facility appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Transmission Resolver.

Hyper-Wave Decoder: Level 0 Hyper-Wave Decoder: Level 1

Statistics

Construction Time: 26 days
Construction Cost: $1,400,000
Maintenance Cost: $35,000/month

Detection Abilities:
Short: 0
Long: 0
Hyperwave: +100

The above apply a one-time-bonus to the bases detection abilities.

See Also

UFO Detection


UFO Badge X-COM: Enemy Unknown/UFO Defense
Base Facilities:Access LiftLiving QuartersLaboratoryWorkshopGeneral StoresAlien Containment
HangarSmall RadarLarge RadarMissile DefencesPsionic LaboratoryHyper-Wave Decoder
Laser DefencesPlasma DefencesFusion Ball DefencesMind ShieldGrav Shield