Hyperworm (Apocalypse)

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The Hyperworm UFOpaedia entry, if captured alive.
The Hyperworm Autopsy report fromt the UFOpaedia.

Fast, close range little buggers. They move quickly to your forces and then eat them... literally. The Hyperworms can only be taken out by accurate fire, so I suggest always keeping your men in groups of 6, so that the Hyperworms never have a chance to get too close without all your men opening up on them. To capture alive, just arm a guy with a stun gun. These buggers act just like the brainsuckers, although they don't eat your brain, but maim your men. Also, these guys tend to critically injure your units, so make sure everyone has a Medkit.

Official Entry (Captured Alive): "Our studies show that the Hyperworms can consume large quantities of both organic and metallic matter. Its powerful jaws can also be used in close combat. It has a very high metabolic rate and can move at fast speeds with a snake-like action. It has a short life span and only lives for two to five days depending on how much food it can find. At the end of this feeding period it finds a safe place and suddenly inflates into a balloon like structure which is fixed firmly to its surrounding terrain. This structure appears to be some form of Chrysalis, inside which another life form begins to grow."

Official Entry (Autopsy): "The Hyperworms' function appears to be little more than feeding. It has powerful jaws and razor sharp teeth designed for ripping and slicing. Its belly appears to be small and the body contains some curious structures containing folds of tough skin. It appears to be quite vulnerable to fire and incendiary ammunition.There is no recognizable brain structure in the Hyperworm and it is well protected from Psionic influence."

See Also